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Interaktivna animacija na osnovi obogatene resničnosti
SKOČIR, TOMAŽ (Author), Sodnik, Jaka (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi sem želel na praktičnem primeru predstaviti možnosti uporabe obogatene resničnosti s pomočjo sodobnih mobilnih naprav. O obogateni resničnosti (OR) govorimo, ko z napravami, kot so pametni telefoni, tablice ter pametna očala, dodajamo virtualne objekte v resnični svet in je oboje skupaj vidno na ekranu. V teoretičnem delu diplomske naloge sem opisal zgodovino virtualne resničnosti (VR) in njeno tehnološko osnovo. Primerjal sem razlike med virtualno in obogateno resničnostjo in opisal programe, ki sem jih uporabljal v praktičnem delu. Naredil sem pregled delovanja programov ter jih na splošno opisal (čas nastanka, avtor, skupnost uporabnikov itd.). V praktičnem delu sem izdelal aplikacijo za tablice, ki poveže virtualne 3D modele z realnim okoljem. Modele aktiviramo (vklopimo animacijo) s pritiskom na virtualni gumb, kar v praksi pomeni premik roke pred zaslonom mobilne naprave čez določeno površino na slikovni tarči. Uporabil sem programe Blender, Unity in Vuforia. Opis praktičnega dela vsebuje opise uporabljene strojne in programske opreme, postopke za izdelavo 3D modelov in animacijo le-teh ter integracijo 3D modelov v obogateno resničnost, kot tudi postopek programiranja virtualnih gumbov in izvoz aplikacije na tablico.

Language:Slovenian
Keywords:Virtualna resničnost, obogatena resničnost, 3D animacije, Blender, Unity, Vuforia
Work type:Bachelor thesis/paper (mb11)
Organization:FE - Faculty of Electrical Engineering
Year:2016
Views:826
Downloads:418
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Secondary language

Language:English
Title:Interactive animation based on augmented reality
Abstract:
In this thesis I wanted to present the possibilities of using augmented reality by means of modern mobile devices. Augmented Reality (AR) is when mobile devices (smartphones, tablets, smart glasses etc.) are used to add virtual matter to the real world which is visible on the screen. On a case study I tried to demonstrate the ability to link the virtual and the real world, and to find the usefulness of such solutions in practice. In the theoretical part I described the history of virtual reality (VR) and the path to augmented reality. I compared the differences between virtual and augmented reality and described the programs that I have used in practical work. I did a review of how programs look and operate and did a general description (when they are incurred, which company made them, about their community). In the practical part I have created an application for tablets, positioning 3D designs in real environment. By moving hands over a certain area (virtual buttons) on the target image we can switch models and start animation. In my work I used Blender, Unity and Vuforia programs. At the beginning of the practical part, I described the hardware and software applied. Then I described the procedures for making 3D models and animations of these models as well as the integration of 3D models in augmented reality, virtual programming buttons and application export to the tablet.

Keywords:Virtual Reality, Augmented Reality, 3D Animation, Blender, Unity, Vuforia

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