In this thesis I wanted to present the possibilities of using augmented reality by means of modern mobile devices. Augmented Reality (AR) is when mobile devices (smartphones, tablets, smart glasses etc.) are used to add virtual matter to the real world which is visible on the screen. On a case study I tried to demonstrate the ability to link the virtual and the real world, and to find the usefulness of such solutions in practice.
In the theoretical part I described the history of virtual reality (VR) and the path to augmented reality. I compared the differences between virtual and augmented reality and described the programs that I have used in practical work. I did a review of how programs look and operate and did a general description (when they are incurred, which company made them, about their community).
In the practical part I have created an application for tablets, positioning 3D designs in real environment. By moving hands over a certain area (virtual buttons) on the target image we can switch models and start animation. In my work I used Blender, Unity and Vuforia programs. At the beginning of the practical part, I described the hardware and software applied. Then I described the procedures for making 3D models and animations of these models as well as the integration of 3D models in augmented reality, virtual programming buttons and application export to the tablet.