The article summarises master study research on digital games in pedagogical process. The aim of the research was to present the different ways of implementation of the new digital educational resource. Empiric research presents an opinion of Slovenian teachers about presence, use, importance and consequences of digital games as a new digital educational resource. In this research, one hundred teachers participated from different slovenian educational organisations. The results of research show two fundamental reservations about broader - use of digital games as a new educational resource in Slovenia. The first reservation represents teachers, who are in their view, generally inclined to the game based learning, but practice shows otherwise. And the second reservation, derived from research, lies in content non-compatibility of existent or present digital games and school curricula.
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