The Thesis covers all stages of the process of making a tangible user interface and an aplication for teaching preschoolers spatial orientation. In addition to the tehnical part of theory the thesis is also supported by the pedagogical perspectives on technology and its utility value as a tool for learning.
The practical part comprises of the design, prototyping and producing a tangible interface that is supported by the results of the test carried in the kindergarten.
The final product named Moj konjiček consits of two parts, a computer game, which is created using visual programing language Scratch and tangible user interface, which is connected to the game through the Makey Makey kit.
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