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Razvoj HTML igre z mobilnim kontrolerjem
ID Novak, Marko (Author), ID Rupnik, Rok (Mentor) More about this mentor... This link opens in a new window

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MD5: C935C622C06BAC5AA0AB9FF9DE4BA146
PID: 20.500.12556/rul/cffd67b8-a41b-432a-8bd2-b5b8c35e573b

Abstract
V diplomskem delu obravnavamo izdelavo računalniške igre s pomočjo spletnih tehnologij HTML5, CSS3 in Javascript. Spoznamo, kaj so omenjene tehnologije in kako jih lahko uporabimo za izdelavo iger, ki tečejo v spletnih brskalnikih. Prav tako spoznamo spletne tehnologije Node.js, Socket.io in Express Framework, s katerimi postavimo ogrodje aplikacije, na kateri se igra odvija na način strežnik/odjemalec. S pridobljenim znanjem izdelamo igro, ki deluje v spletnih brskalnikih, medtem ko jo uporabnik kontrolira z uporabo mobilne naprave. Za kontroliranje igre uporabljamo senzorje premikanja na mobilnih napravah. Podatke asinhrono pošiljamo na strežnik, kjer jih pretvorimo v ukaze, ki se izvršijo v sami igri. Za igro izdelamo preprost fizični model in detekcijo trkov. Podamo tudi morebitne izboljšave in možnosti uporabe igre.

Language:Slovenian
Keywords:html, css, javascript, node, socket.io, express, igra, strežnik, odjemalec, mobilne tehnologije, mobilna naprava
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2014
PID:20.500.12556/RUL-29551 This link opens in a new window
Publication date in RUL:23.09.2014
Views:1895
Downloads:507
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Secondary language

Language:English
Title:Development of HTML game eith mobile controler
Abstract:
In the thesis we discuss building of computer game with help of web technologies HTML5, CSS3, Javascript. We learn, what are these technologies and how we can use them to make computer games, which run in web browsers. We also learn about Node.js, Socket.io and Express Framework, which we use to build our application framework that runs with server/client protocol. With this knowledge we develop web browser game. Game can be controlled through mobile device. Controls are built using device motion sensors. We're sending controls data asynchronous to the server where we transform them to the command in the game. We develop a basic physics model and collision detection. At the end we discuss possible improvements and different options for game use.

Keywords:hmtl, css, javascript, node, socket.io, express, game, server, client, mobile technologies, mobile device

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