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Razvoj simulacijske videoigre gašenja gozdnih požarov
ID Vojska, Jure (Author), ID Jaklič, Aleš (Mentor) More about this mentor... This link opens in a new window

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Abstract
Cilj diplomske naloge je razviti 3D interaktivno simulacijo gašenja gozdnih požarov, ki bi se lahko uporabljala tako pri izobraževanju, kot tudi pri napovedovanju širjenja gozdnih požarov. Simulacija služi kot razvedrilo, kjer se lahko uporabnik preizkusi v virtualnem vodenju gasilcev pri gašenju gozdnega požara. V diplomski nalogi bomo predstavili postopek razvoja simulacije v pogonu Unity in izdelavo 3D modelov v programu Blender. Podrobno bomo predstavili razvoj Dijkstrovega algoritma za iskanje najkrajše poti v grafu, algoritem za izogibanje drevesom pri premikanju gasilca in razvoj modela za naključno širjenja požara. Na koncu si bomo pogledali optimizacijske metode, ki smo jih uporabili za dosego učinkovitega delovanja simulacije.

Language:Slovenian
Keywords:Unity, Blender, 3D modeliranje, simulacija, gozdni požar, širjenje gozdnega požara, Dijkstrov algoritem, celični avtomat
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2025
PID:20.500.12556/RUL-168479 This link opens in a new window
COBISS.SI-ID:234519043 This link opens in a new window
Publication date in RUL:15.04.2025
Views:795
Downloads:273
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Secondary language

Language:English
Title:Development of a Simulation Video Game for Forest Firefighting
Abstract:
The goal of this thesis is to develop a 3D interactive simulation of forest fire suppression, which could be used both for educational purposes and for predicting the spread of forest fires. The simulation also serves as entertainment, allowing users to test their skills in virtually managing firefighters during a forest fire operation. In this thesis, we will present the process of developing the simulation in the Unity engine and the creation of 3D models using Blender. We will provide a detailed explanation of the development of Dijkstra's algorithm for finding the shortest path in a graph, an algorithm for avoiding trees during firefighter movement, and a model for random fire spread. Finally, we will examine optimization methods used to achieve efficient simulation performance.

Keywords:Unity, Blender, 3D modeling, simulation, forest fire, forest fire spread, Dijkstra's algorithm, cellular automata

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