As part of our thesis, we focused on designing a prototype of the Mingley mobile app. The app is designed to discover local events and activities and connect with other users with similar interests. The main aim of the thesis was to create a prototype of an intuitive and user-friendly mobile application.
In the theoretical part, we first described the importance of socialization. Then, we defined the app and presented the user experience and its components. We also discussed interactivity and the user-centric approach and presented the user interface and its components.
In the experimental part, we used a qualitative methodology involving the analysis of existing apps on the market, surveys, and personas. Based on the latter, we designed the information architecture. We created wireframes which were then converted into a user interface and prototype. Using standardized tools, such as UEQ and MeCUE, we evaluated the user experience to obtain essential data on the performance and satisfaction of users with our application.
The result of the thesis is a functional prototype of a mobile application that improves how people plan and participate in events in their environment. The conclusions of the research confirm the hypotheses and, at the same time, offer guidelines for further development of the app and improvements of the user experience.
|