The master's thesis is related to the field of educational video games and the field of mobile game production. The task presents the design of an educational mobile game about skin for children, which is presented through all stages of creation. The prototype made shows the rough operation of the mobile game and all the screens made. With the prototype, the user can interact in a linear way with the content and functional elements of the game and thus see its operation. An educational mobile game about skin was created with the aim of introducing and helping the user to remember information about skin in a more entertaining way. Since educational games are increasingly present in the educational system, with our master's thesis we wanted to delve into this area and design a mobile game that would benefit elementary school children who learn about skin in class.
The master's thesis was carried out according to the stages of making a mobile game. At the beginning, we gathered all the necessary information about the skin to later help us in the actual design and design of the mobile game. We then created an information architecture that served as a framework for the further production of wireframes. When making wireframes, we focused on just placing elements on the screen and on the flow that takes the user through the game. Next, we created a 3D model of the skin, where we decided on a more attractive and simplified style of models with a small number of polygons. We also created a 3D model of the avatar and all its customizable components such as hair, eyes, nose and mouth. We then created all the necessary 2D elements of interactivity and navigation, such as buttons, pop-ups and icons. Once the elements were made, we set about designing the mobile game screens themselves. We helped ourselves with layout plans based on wire frames. After making the screens, we connected everything together and made a prototype that represents the main interactivity of the planned operation of the mobile game.
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