In thesis we describe the implementation of a horror virtual reality game, developed with the aim of studying players' physiological responses to various stressful situations in a virtual environment. The thesis provides a detailed presentation of all the key steps in the game's development process, including scenario planning, 3D object modelling, the implementation of interactive elements, and the integration of motion tracking technologies and measurement of physiological parameters. It separately describes the process of game creation, showcasing the various stages of development from the initial concept to the final realization. Special attention is given to the testing and evaluation process of the collected data, where statistical methods were employed to analyse physiological responses such as skin conductance (SCR) and heart rate variability (HRV). The thesis also presents the main tools and software libraries used during development, including Unity, Blender, and various motion tracking APIs. Additionally, it describes the challenges encountered during development and the methods used to address these issues, including performance optimization, solving technical challenges, and adapting the game for different VR platforms. The thesis concludes with the presentation of results, highlighting the successful implementation and providing guidelines for further improvements and research in this field.
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