In recent years, virtual reality (VR) and augmented reality (AR) have become promising technologies applicable in various fields, including gaming, education, and therapy. These technologies represent a new way for individuals to interact with digital environments. In language learning, they offer innovative opportunities to create interactive and immersive educational experiences.
This thesis explores the role of using VR games to enhance motivation and effectiveness in language learning. We designed a VR game for learning the German language, aligned with the curriculum for the first year of high school. An experiment involving 14 students was conducted to assess the impact of the VR game on knowledge acquisition, user experience, and motivation for learning. Data were collected by measuring students' achievements in the game, various questionnaires, language tests, and a focus group. The results indicate that VR games can significantly improve motivation for language learning and provide an engaging, immersive learning tool. Participants reported satisfaction with the new, non-traditional learning method and desire to incorporate VR into their learning routines. The study also highlights the potential of VR technology to create safe, interactive environments where students can enhance their language skills without the fear of making mistakes.
Despite the promising results, the research has limitations, primarily the small sample size and short data collection period. This thesis provides a good foundation for further research, particularly in studying the long-term effects of VR on learning. Overall, the research contributes to the growing field of educational technology and suggests that VR can be a valuable supplement to traditional language learning methods.
|