Volumetric videos are getting closer to practical use, so there is a need for
tools that can create and process these videos. As part of the thesis, we developed a program that converts animated 3D Blender scenes into volumetric
videos in the BVP format. We also implemented several effects that can
be applied to volumes. These effects include background color replacement,
blurring, and surface detection. The goal was to render the videos in VPT,
but it does not yet support color videos, so we had to combine a sequence
rendering implementation with an implementation that allows multiple volumes to be displayed. Finally, we implemented similar effects in VPT as
shaders so that we could compare the results.
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