The thesis design of acoustic elements touches on the topic of acoustics, the materials used in the production of the elements themselves and their acoustic properties for which they are used. The central theme is the use of sound exciter technology to create a product and, consequently, a service that follows the principles of regenerative design. Due to the way the exciters work, the physical properties of the materials play an important role in influencing the sound produced. The exciters themselves can be attached to any material that is not "magnetic" and thus the physical entity itself becomes a sonic body. The design process follows the double diamond model, in short, in the research phase I investigated the field of acoustics and the impact of sound on humans. I also researched the digital environment of DYI users in this area and all the necessary components for making the final product itself. This also includes a complete review of the best form and the most optimal materials for attaching the exciters themselves. In the research, I also include local companies whose waste material could be used as a sound body. By defining the most optimal materials, I got a clue for connecting the product itself with the service, where the user is offered a material that would go to incineration in factories and at the same time, due to its acoustic properties, is the most optimal for connecting with an exciter. In the definition phase, I also define the user for whom the given solution would be most suitable. At this stage, I came up with the idea of the very starting point, which is; an acoustic system that, through the game, provokes the user to think about waste material as one of the building blocks that can still be used. In this way, the product itself could become not only sustainable but also regenerative. In the planning phase, based on what was defined, I created a product that meets the needs of the user and his wider context.
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