In my diploma thesis I will deal with the process of making a conceptual illustration, research its history, what role it has and in what areas it is useful. In the practical part I am going to problematize how to visually understand and easily interpret complex information and how to prepare it for further development of other creators. I will be involved in the development of various characters, environments, equipment and other items that were presented in the original edition of Blood (1997). I will study the methods and structure of games, perform a comparative analysis of the visual development of simultaneous games in a similar genre. When designing a new image, I will pay attention to the players of the new generation and those with a sense of nostalgia. I am interested in giving a new life for the Blood game for the modern generation of consumers. I am going to research how much the transformed image can be similar to the original and how much it is necessary to follow trends and technologies, and whether I can breathe new life into the game with a new image. With the help of the author's illustrations, I am going to transform the game into a modern image. The final product will be presented in an illustrated publication.
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