izpis_h1_title_alt

Risarsko izražanje skozi klasično animacijo
ID Šubic, Lili (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window, ID Beja, Boris (Comentor)

.pdfPDF - Presentation file, Download (4,34 MB)
MD5: 8B734357F7ACB8D96825CDFDA12A9E5B
.mp4MP4 - Appendix, Download (26,97 MB)
MD5: 16E0AED8791FFFB7EDFC21AFDAE14794

Abstract
Skozi diplomsko nalogo je predstavljena in izpeljana tehnika animiranja sličica za sličico in sicer risana animacija, saj smo z njo lahko najbolje poustvarili čustva, karakter in razpoloženje nastopajočih risanih junakov. Teoretični del opisuje in se zgleduje po domačih in tujih animatorjih ter primerja in analizira njihov način animiranja. Analizirani animatorji so Walt E. Disney, Zlatko Grgić, Saša Dobrile, Miki Muster, Zvonko Čoh, Milan Erič in Grega Mastnak. Analizirani animatorji in njihova dela spadajo v različna časovna obdobja ter geografske prostore, kar daje širši pogled na razvoj animacije ter njihove medsebojne vplive in podobnosti. Teoretični del prav tako zajema predstavitev osnovnih principov animiranja, ki služijo pri analiziranju risanih animacij podanih avtorjev ter pri sami izdelavi risane animacije. Praktični del zajema predstavitev delovnih postopkov, potrebno opremo, proces načrtovanja ter celoten delovni proces izdelave risane animacije. V proces načrtovanja spada izdelava skic likov, izris zgodborisa in glavne zgodbe, izris vseh ozadij glede na zgodboris, izbor glavnih barvnih tonov ozadij in likov ter določitev snemalnih kotov kamere in glede na njih izris profilov likov. Nato sledi proces animiranja sličica za sličico, po metodi linearnega animiranja (angl. straight forward), kar pomeni, da se izrisuje sličice zaporedoma, od prve, preko vmesnih sličic, do zadnje. V zadnjem delu praktičnega dela, se scene združijo v celotno animacijo, ter se dodajo posebni učinki, prehodi ter zvoki, ki še bolj popestrijo animacijo. Rezultat diplomskega dela je klasična risana animacija v kateri nastopi množica različnih likov, ki so poustvarjeni skozi risano risbo, sličica za sličico. Pri tem je bila pozornost skoncentrirana na obrazne poteze, gibe, način gibanja, zvočno podlogo, premikanje kamere, postavitev lika v kader, barve in celotno likovno zasnovo nastopajočih junakov, saj se preko teh izrazi njihov značaj in razpoloženje. Spoznanje, da kljub temu da je dandanes proces animiranja precej olajšan, klasična animacijska tehnika še vseeno vzame veliko časa, ter zahteva veliko mero risarskega in tehničnega znanja, vendar omogoča množico različnih rezultatov in interpretacij dane vsebine.

Language:Slovenian
Keywords:tradicionalna animacija, risanka, risana animacija, razvoj in animiranje likov, junaki, izražanje značaja
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-146807 This link opens in a new window
Publication date in RUL:14.06.2023
Views:543
Downloads:1435
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Drawing expression through classical animation
Abstract:
Through the degree paper the technique of animating frame by frame, is presented and executed, it is the best way to recreate the emotions, personality and mood of the cartoon heroes. Cartoon animation requires a lot of drawing and art-theoretical knowledge, theoretical part relies on and takes inspiration from domestic and foreign animators, comparing them to each other and analyzing their way of animating. The animators are Walt E. Disney, Zlatko Grgić, Saša Dobrile, Miki Muster, Zvonko Čoh, Milan Erič, Grega Mastnak and Matej Lavrenčič. The analyzed animators and their works belong to different time periods and geographical locations, which shows a better view of the progress in animation and their mutual influences and similarities. Theoretical part also includes the basic principles of animation, which is helpful in analyzing cartoon animations of the given authors and in the production of the animation itself. Practical part covers the presentation of work processes, the necessary equipment, the planning and the entire work process of creating a cartoon animation. Planning process includes the creation of character sketches, drawing of the story outline and main story, drawing of all backgrounds according to the story outline, selection of the main color tones of the backgrounds and characters, as well as determination of camera angles and drawing of character profiles based on them. Then it follows the process of animating frame by frame, according to the straight forward method, which means that the frames are drawn sequentially, from the first, through the intermediate frames, to the last frame. In the last part of the thesis all the scenes are combined into a complete animation, special effects, transitions and sounds are added to make the animation even more unique. Result of the thesis is the creation of a classic cartoon animation in it a variety of different characters appear, which were recreated through the cartoon drawings, frame by frame. Attention is on the facial features, movements, manner of movement, soundtrack, camera movement, placement of the character in the frame, colors and the entire character design of the heroes, because through these character and mood can be most accurately expressed. At the same time, it is realized that despite the fact that nowadays the animation process is much easier, the classic animation technique still takes a lot of time and requires a great deal of drawing and technical knowledge, but it enables a multitude of different results and interpretations of the given material.

Keywords:traditional animation, cartoon, cartoon animation, character development and animation, characters, expression of a character

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back