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Overview of Artificial Intelligence Approaches in Video Games
ID PRODANOV, JOVAN (Author), ID Jaklič, Aleš (Mentor) More about this mentor... This link opens in a new window

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Abstract
The thesis will present different ways of using artificial intelligence in computer games with an emphasis on a tool that uses deep reinforcement learning. We will go deep into the rabbit hole that is game AI and try to understand years of research. The whole history of game AI will not be covered, but it will be enough to figure out what it means.

Language:English
Keywords:video game, artificial intelligence, approaches, training
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2022
PID:20.500.12556/RUL-140241 This link opens in a new window
COBISS.SI-ID:121644803 This link opens in a new window
Publication date in RUL:13.09.2022
Views:724
Downloads:101
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Secondary language

Language:Slovenian
Title:Pregled metod umetne inteligence v video igrah
Abstract:
V diplomski nalogi bodo predstavljeni različni načini uporabe umetne inteligence v računalniških igrah s poudarkom na orodju, ki uporablja globoko spodbujevano učenje. Poglobili se bomo v zajčjo luknjo, ki je umetna inteligenca iger in poskušali razumeti leta raziskav. Celotne zgodovine umetne inteligence iger ne bomo zajeli, vendar bo dovolj da ugotovimo kaj pomeni.

Keywords:video igra, umetna inteligenca, pristopi, treniranje

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