izpis_h1_title_alt

Virtualna kolekcija ženskih oblačil Will you buy into it
ID Vehovec, Ela (Author), ID Fajt, Elena (Mentor) More about this mentor... This link opens in a new window, ID Kočevar, Tanja Nuša (Co-mentor)

.pdfPDF - Presentation file, Download (18,64 MB)
MD5: 010D66CB9F380EFA117F002740DA6799

Abstract
Magistrska naloga obravnava razvoj in oblikovanje ženske virtualne kolekcije. Namen naloge je izdelati virtualno kolekcijo z izhodiščem v problematičnih družbenih navadah, preveliki potrošnji in materializmu. V nalogi smo se ukvarjali z vprašanji množične proizvodnje in onesnaževanja modne industrije. V teoretičnem delu je predstavljena raziskava virtualne mode, kako se je razvijala od svojega začetka do zdaj in kaj to pomeni za modo danes. Osredotočila sem se na razmišljanje, ali je digitalizacija prihodnost mode in ustvarjanja, ter razlago, zakaj v resničnem svetu digitalizacija omogoča prihranek časa in trajnostne rezultate. Definirali smo današnjo vlogo oblikovalcev in kakšne spremembe lahko ti kot odgovorni ustvarjalci kreirajo s svojim znanjem upravljanja z digitalnimi mediji ter kako digitalno oblikovanje prispeva h klasičnemu oblikovanju in trajnosti. Poudarek je bil na materialističnih navadah družbe, vplivu množične produkcije na te navade in sociološkem/psihološkem učinku na posameznike in družbo. Kot eno od možnih rešitev smo predstavili uporabo digitalnih medijev. V eksperimentalnem delu smo razložili proces oblikovanja in razvoja kolekcije. Oblikovala sem kolekcijo, v kateri sem se ukvarjala predvsem z polaganjem oblačil, zlasti srajc, na lutko ter njihovim preoblikovanjem v nove oblike in silhuete v programu CLO3D. Oblačila, kolažirana na virtualnih modelih, so iz moje garderobe. Večinoma so to rabljena oblačila, ki sem jih podedovala od mame, babic in očeta. Zame imajo poseben pomen in sentimentalno vrednost. Nisem jih želela dekonstruirati, zato je bilo virtualno preoblikovanje že obstoječih krojev najboljša rešitev. Kot končni rezultat naloge je nastala virtualno oblikovana kolekcija petih silhuet oblačil. Vse silhuete so na koncu prikazane preko upodobitev, ena pa je tudi animirana in prikazuje obleko v gibanju.

Language:Slovenian
Keywords:3D oblikovanje, virtualna moda, materializem, trajnostno oblikovanje, CLO3D
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-139792 This link opens in a new window
Publication date in RUL:07.09.2022
Views:724
Downloads:82
Metadata:XML RDF-CHPDL DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Virtual womenswear collection Will you buy into it
Abstract:
The master's thesis deals with the development and design of a women's virtual collection. The purpose of the task is to create a virtual collection with a starting point in problematic social habits, excessive consumption and materialism. In the assignment, I dealt with issues of mass production and pollution in the fashion industry. In the theoretical part, a research of virtual fashion is presented, how it has developed from its beginning until now and what it means for fashion today. I focused on questions of whether digitization is the future of fashion and creation, and explaining why, in the real world, digitization enables time savings and sustainable results. I defined today's role of designers and what changes they, as responsible creators, can create with their knowledge of operating with digital media and how digital design contributes to classic design and sustainability. The emphasis was on the materialistic habits of society, the impact of mass production on these habits and the sociological and psychological effect on individuals and society. I presented the use of digital media as one of the possible solutions. In the experimental part, I explained the process of design and development of the collection. I designed a collection in which I mainly dealt with putting clothes, especially button-up shirts, on the doll and transforming them into new shapes and silhouettes in the CLO3D program. Clothes collaged on virtual models are from my wardrobe. These are mostly used clothes that I inherited from my mother, grandmothers and father. They have a special meaning and sentimental value to me. I didn't want to deconstruct them, so virtual transformation of already existing cuts was the best solution. As the final result of the task, a virtually designed collection of five clothing silhouettes was created. All the silhouettes are finally shown through renders, and one is also animated, showing the dress in motion.

Keywords:3D design, virtual fashion, materialism, sustainable design, CLO3D

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back