izpis_h1_title_alt

Razvoj računalniške igre na temo preprečevanja okužbe
ID ŽIBERT, JAN (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (10,84 MB)
MD5: 1BB7440B10503028A617A7929C24DEFF

Abstract
V preteklosti je že kar nekajkrat prišlo do izbruha različnih nalezljivih bolezni. Ker med njimi po navadi preteče nekaj časa, je potrebno ponavljanje in osveževanje znanja ukrepov za preprečevanje širjenja okužb. Na temo ukrepov smo razvili igro Outbreak: Office, s katero želimo igralca ozavestiti o varnostnih ukrepih na interaktiven način. Pri razvoju smo se želeli preizkusiti v vseh vlogah, ki sodelujejo pri razvoju videoigre. Tako smo opravljali delo oblikovalca igranja, oblikovalca podobe igre, programerja, oblikovalca okolja, zvočnega inženirja in preizkuševalca ter pridobili nove izkušnje in znanje iz navedenih področij ter spoznali, kako veliko dela je vloženega v nastanek igre.

Language:Slovenian
Keywords:poučna igra, okužba, razvoj videoigre
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2022
PID:20.500.12556/RUL-135899 This link opens in a new window
COBISS.SI-ID:103094275 This link opens in a new window
Publication date in RUL:31.03.2022
Views:1050
Downloads:93
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Game development on the topic of infection spread prevention
Abstract:
Through the course of history, there has been quite a few outbreaks of infectious diseases. Since there is usually quite some time between them, it is important to refresh our knowledge in preventive measures to limit the infection spread. We developed a game called Outbreak: Office, which aims to inform the player about preventative measures in an interactive way. During development our aim was to try out every role involved in developing games. We worked as a gameplay designer, an artist, a programmer, a level designer, a sound engineer and a tester. It led into acquiring more experience and knowledge in these fields and helped realize how much work is put into making a game.

Keywords:poučna igra, okužba, razvoj videoigre

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back