izpis_h1_title_alt

Suitability and comparison of questionnaires assessing virtual reality-induced symptoms and effects and user experience in virtual environments
ID Somrak, Andrej (Avtor), ID Pogačnik, Matevž (Avtor), ID Guna, Jože (Avtor)

.pdfPDF - Predstavitvena datoteka, prenos (2,12 MB)
MD5: 344B5EF3E4332B8A3DF681FC1E15034A
URLURL - Izvorni URL, za dostop obiščite https://www.mdpi.com/1424-8220/21/4/1185 Povezava se odpre v novem oknu

Izvleček
Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience in VR Assessing VRISE and user experience could be time consuming, especially when using objective physiological measures. In this study, we have reviewed, compared, and performed a suitability assessment of existing standard measures for evaluating VRISE and user experience in VR We have developed a first-person VR game with different scenes and different conditions. For assessing VRISE symptoms, we have used the Simulator Sickness Questionnaire (SSQ) and Fast Motion Sickness Score (FMS). For assessing user experience, we have used the short version of the User Experience Questionnaire (UEQ-S). We have also used a novel Virtual Reality Neuroscience Questionnaire (VRNQ) for assessing VRISE and user experience aspects. The result has shown that FMS and VRNQ (VRISE section) are suitable for quick assessment of VRISE and that VRNQ (User experience section) is suitable for assessing user experience. The advantage of FMS and VRNQ questionnaires is that they are shorter to fulfill and easier to understand. FMS also enables to record the VRISE levels during the virtual experience and thus capturing its trend over time. Another advantage of the VRNQ is that it also provides the minimum and parsimonious cut-offs to appraise the suitability of VR software, which we have confirmed in our study to be adequate.

Jezik:Angleški jezik
Ključne besede:virtual reality, VR sickness, VRISE, user experience, user study, suitability assessment
Vrsta gradiva:Članek v reviji
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:FE - Fakulteta za elektrotehniko
Status publikacije:Objavljeno
Različica publikacije:Objavljena publikacija
Leto izida:2021
Št. strani:24 str.
Številčenje:Vol. 21, iss. 4, art. 1185
PID:20.500.12556/RUL-134895 Povezava se odpre v novem oknu
UDK:004
ISSN pri članku:1424-8220
DOI:10.3390/s21041185 Povezava se odpre v novem oknu
COBISS.SI-ID:50903555 Povezava se odpre v novem oknu
Datum objave v RUL:10.02.2022
Število ogledov:892
Število prenosov:184
Metapodatki:XML DC-XML DC-RDF
:
Kopiraj citat
Objavi na:Bookmark and Share

Gradivo je del revije

Naslov:Sensors
Skrajšan naslov:Sensors
Založnik:MDPI
ISSN:1424-8220
COBISS.SI-ID:10176278 Povezava se odpre v novem oknu

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.
Začetek licenciranja:08.02.2021

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:navidezna resničnost, VR slabost, VRISE, uporabniška izkušnja, uporabniške študije, ocena primernosti

Podobna dela

Podobna dela v RUL:
Podobna dela v drugih slovenskih zbirkah:

Nazaj