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Using gamification to increase customer engagement : the case of Mayamaya brand
ID
Petrovska, Aleksandra
(
Author
),
ID
Erjavec, Jure
(
Mentor
)
More about this mentor...
URL - Presentation file, Visit
http://www.cek.ef.uni-lj.si/magister/petrovska4390-B.pdf
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Language:
English
Keywords:
informatics
,
information technology
,
marketing
,
consumer
,
brands
,
cases
,
case study
Work type:
Master's thesis/paper
Typology:
2.09 - Master's Thesis
Organization:
EF - School of Economics and Business
Place of publishing:
Ljubljana
Publisher:
[A. Petrovska]
Year:
2021
Number of pages:
V, 49, 2 str.
PID:
20.500.12556/RUL-133549
UDC:
366
COBISS.SI-ID:
85738499
Publication date in RUL:
15.12.2021
Views:
1649
Downloads:
45
Metadata:
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Secondary language
Language:
Slovenian
Title:
Uporaba igrifikacije za zviševanje zavzetosti strank : primer blagovne znamke Mayamaya
Keywords:
informatika
,
informacijska tehnologija
,
trženje
,
potrošnik
,
blagovne znamke
,
primeri
,
case study
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