The thesis titled Animation as a teaching tool summarizes the process of modeling, texturing, and animation of 3D models in accordance with principles of didactic design. The aim of the thesis was to create a didactic 3D animation that would use an intriguing way of representing the elements and processes in the skin according to the curriculum of biology lessons in the 8th grade of primary education. The teaching aspect of the animation was at the forefront of the paper that's why Mayer’s principles were used in conjunction with composition and color theory. Therefore, the thesis also included an analysis of didactics by means of a survey questionnaire. As an accompanying product in collaboration with our product partners, an AR app and an AR template have been created with the aim of refreshing the acquired knowledge and further engaging the viewer to revisit the material. The theoretical part, following Mayer's principles, explained the rules of creating a didactic teaching aid and the basics of creating animations in 3D – from modeling, texturing, AR, animation, simulation, and rendering. The experimental part expressed in detail the process of art direction and the workflow of animation created in the context of the didactic principles discussed. Furthermore, the use of software like Blender and Houdini for destructive and procedural modeling was demonstrated. This was followed by a description of the texturing process and the formative simulation procedure. The way of working and the file naming conventions used to reduce the confusion of working in groups were also explained. The software bugs that prevented us from optimizing visualization in Blender were thoroughly examined, as well as the process for correcting and working around them. The research also included the analysis of the results of the survey questionnaire and the didactical and technical effectiveness of the final product, which is a didactic animation with narration, made with the use of 3D software technology and an AR app, which was complemented by an AR template with icons for detection. The data showed that the goal of the animation was achieved – the students' interest in the subject of human skin has increased. They also enjoyed the augmented lesson. Teachers gained interest in similar learning content and would like to employ more similar teaching aids in the future.
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