The purpose of the diploma thesis is to describe the process of making a three-dimensional (shorter 3D) robotic character, designed with the help of computer graphics. The aim of the diploma thesis was to show the entire production pipeline of a 3D character for further use in production or independent publication.
A modern workflow was used with included tools and techniques in 3D computer technology, available in the program Blender. In the beginning, the diploma thesis describes the theoretical part of the applied technologies. The theory includes a description of the software packages that were needed to visualize the final products themselves.
The experimental part specifies the entire manufacturing process and its execution up to the final results. All of the stages of work and the included processes that referred specifically to the conception of the warrior, the techniques used in the work from its design to the final depiction are presented here. The steps include digital sculpting, 3D modeling, CAD modeling, retopology, material creation, scene and light layout, and rendering.
During the process of designing a character for the production pipeline in movies, series or games, we often encounter the so-called conceptual making of a character, applied also to our workflow. This method is based on the production of a prototype, which is then further developed in the process and continues to change.
The creation was carried out using CAD data, which requires a different workflow compared to conventional 3D programs. CAD programs are based on production with curves, while other 3D programs use polygons. The program Moi3d was used for complex character elements that are easier to visualize after they have been designed with computer-machine operations. In addition, the aim of the thesis was to expand the knowledge in the field of CAD and CNC processes, as well as their joint implementation in the 3D world.
The visualizations of a robotic warrior created by combining the use of several different techniques are presented in the results. Each visualization is explained in terms of the method of capture and the content presented. The level of visualization in terms of message is assessed as well. The challenges in the work process, the use of tools, techniques, and the challenges of visualizing the final product are explained. The conclusion includes the final thoughts, the description of the process and the indication of motivation for further work.
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