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Jackpot sistemi v igralništvu
ID GUŠTIN, LUKA (Author), ID Jaklič, Aleš (Mentor) More about this mentor... This link opens in a new window

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Abstract
Jackpot je večji dobitek, ki ga igralec dobi povsem naključno med igranjem na elektronske igralne avtomate. Večina ga pozna iz filmov, kjer ga predstavijo kot padanje kovancev iz igralnega avtomata. V današnjih časih se tovrstni sistemi zelo razlikujejo, postajajo vse bolj zapleteni z vse več mogočimi implementacijami, ki naj bi igralca zadržali pri igranju. V diplomski nalogi bomo opisali obstoječi sistem za jackpot, ki sem ga zasnoval in razvil za podjetje, za katerega delam. Sistem je že delujoč in postavljen na več lokacijah po celem svetu. Najprej v nalogi razložimo problemsko domeno in delovanje sistema z zornega kota igralca, kasneje pa se podrobneje spustimo v načrtovanje in implementacijo posamičnih delov takega sistema. Nato obrazložimo, kako smo rešili težave, s katerimi smo se srečali med delom na tem projektu.

Language:Slovenian
Keywords:Jackpot, igralništvo, igralni avtomati, arhitektura programske opreme
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2021
PID:20.500.12556/RUL-125162 This link opens in a new window
COBISS.SI-ID:54276867 This link opens in a new window
Publication date in RUL:05.03.2021
Views:1436
Downloads:154
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Secondary language

Language:English
Title:Jackpot systems in gambling
Abstract:
A jackpot is an unusually large win awarded to the player while playing electronic gaming machines in a way which appears random. Most of us are familiar with the movie scene of days past, where a player wins big and the coins start falling out of the machine. Nowadays jackpots look different. Over time the systems have evolved to be ever more complex with many possible configurations. In this thesis, I will describe a jackpot system that I developed for the company I work for. In this thesis I will present the problem domain and explain how the system works from a player's point of view. Later on we will take a look at how we implement such a system and solve the problems that I've faced along the way.

Keywords:Jackpot, Gaming, Electronic gaming machines, software architecture

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