The topic of the thesis is the development of making a 2D animated film starting from a concept to the result. Throughout this thesis we explore the skills needed to create the film.
In the theoretical part of the thesis we explain the field of animation and the tools and methods of how they are used. We researched the classic course of film production and analysed the effect of the different stages of production and how they influence the condition of the final product.
In the practical section, we described the programs and methods with which we created 2D animated film for which we created two original characters, animated them, and inserted them into a computer-generated world.
The practical work began with the planning of the film, the preparation of the script, the collection of references and the production of the story. We continued to design the entire environment, including the characters, where we animated the characters and objects, and then combined everything that was created into a short 2D animated film entitled The Same.
The programs used to create the film include: Adobe Photoshop, Adobe Illustrator, Adobe After Effects in combination with DUIK Bassel, Adobe Premiere Pro and Audacity for sound.
The result of the diploma thesis is a 2D animated film that lasts about 9 minutes. In making the film, we used the animation technique of interpolation (tween animation), which is characterized by defining only the initial and final values of the animation, and the intermediate values are calculated by a computer program. We made twelve principles of animation when making the animated film. The most commonly used principle was staging, and the least was the squash and stretch principle. In the ending aspect of the work, we evaluated the product and discussed ways to improve it.
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