izpis_h1_title_alt

Produkcija kratkega 2D animiranega filma
ID Jajai, Ferdi (Avtor), ID Gabrijelčič Tomc, Helena (Mentor) Več o mentorju... Povezava se odpre v novem oknu

.pdfPDF - Predstavitvena datoteka, prenos (3,05 MB)
MD5: B98EAA29FC7B80322D04F11ED07A9801

Izvleček
Cilj diplomske naloge je ustvarjanje 2D animiranega filma, vse od zasnove do končnega izdelka. Med postopkom raziskujemo veščine, ki so potrebne za ustvarjanje kratkega animiranega filma. V teoretičnem delu diplomskega dela so razloženi področje animacije ter orodja in tehnike, ki se uporabljajo za ustvarjanje animacij. Raziskali smo klasični potek produkcije filmov in obravnavali pomen različnih faz produkcije ter kako te vplivajo na kakovost končnega izdelka. V praktičnem delu smo opisali orodja, s katerimi smo ustvarili 2D računalniško animiran film, za katerega smo ustvarili dva originalna lika, ju animirali in vstavili v računalniško ustvarjen svet. Praktično delo se je začelo z načrtovanjem filma, pripravo scenarija, zbiranjem referenc ter izdelavo zgodborisa. Nadaljevali smo z oblikovanjem celotnega okolja, vključno z liki, kjer smo animirali like in predmete, nato pa vse, kar je nastalo, združili v kratek 2D animirani film z naslovom Isti (ang. The Same). Za nastanek filma smo uporabili naslednje programe: Adobe Photoshop, Adobe Illustrator, Adobe After Effects v kombinaciji z DUIK Bassel, Adobe Premiere Pro in Audacity za zvok. Rezultat diplomske naloge je 2D animirani film, ki traja približno devet minut. Pri nastajanju filma smo uporabili animacijsko tehniko interpolacije, za katero je značilno definiranje le začetne in končne vrednosti animacije, vmesne vrednosti pa izračuna računalniški program. Pri izdelavi animiranega filma smo upoštevali dvanajst načel animacije. Najpogosteje smo uporabili načelo uprizoritve, najredkeje pa načeli stiskanja in raztezanja. V zaključni fazi dela smo izdelek ovrednotili in obravnavali načine za njegovo izboljšavo.

Jezik:Slovenski jezik
Ključne besede:kratki film, animacija, razvoj likov, oblikovanje, ilustracija
Vrsta gradiva:Diplomsko delo/naloga
Organizacija:NTF - Naravoslovnotehniška fakulteta
Leto izida:2020
PID:20.500.12556/RUL-119258 Povezava se odpre v novem oknu
Datum objave v RUL:05.09.2020
Število ogledov:1536
Število prenosov:289
Metapodatki:XML DC-XML DC-RDF
:
Kopiraj citat
Objavi na:Bookmark and Share

Sekundarni jezik

Jezik:Angleški jezik
Naslov:Production of a 2D short animated film
Izvleček:
The topic of the thesis is the development of making a 2D animated film starting from a concept to the result. Throughout this thesis we explore the skills needed to create the film. In the theoretical part of the thesis we explain the field of animation and the tools and methods of how they are used. We researched the classic course of film production and analysed the effect of the different stages of production and how they influence the condition of the final product. In the practical section, we described the programs and methods with which we created 2D animated film for which we created two original characters, animated them, and inserted them into a computer-generated world. The practical work began with the planning of the film, the preparation of the script, the collection of references and the production of the story. We continued to design the entire environment, including the characters, where we animated the characters and objects, and then combined everything that was created into a short 2D animated film entitled The Same. The programs used to create the film include: Adobe Photoshop, Adobe Illustrator, Adobe After Effects in combination with DUIK Bassel, Adobe Premiere Pro and Audacity for sound. The result of the diploma thesis is a 2D animated film that lasts about 9 minutes. In making the film, we used the animation technique of interpolation (tween animation), which is characterized by defining only the initial and final values of the animation, and the intermediate values are calculated by a computer program. We made twelve principles of animation when making the animated film. The most commonly used principle was staging, and the least was the squash and stretch principle. In the ending aspect of the work, we evaluated the product and discussed ways to improve it.

Ključne besede:short film, animation, character development, design, illustration

Podobna dela

Podobna dela v RUL:
Podobna dela v drugih slovenskih zbirkah:

Nazaj