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Razvijanje 3D lika za aplikacijo namenjeno otrokom
ID Erlah, Saša (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Cilj diplomskega dela je bil razvoj lika in pripadajoče okolice za aplikacijo, ki je namenjena otrokom, in prikaz delokroga razvoja lika, od idejne zasnove do končne implementacije na različna področja vizualne komunikacije. Ciljna skupina so otroci iz prve šolske triade, zato je bil cilj diplomskega dela ustvariti lik, ki ga bodo otroci v tej starosti pravilno razumeli. V teoretičnem delu diplomsko delo zajema opis prvin in posameznih korakov, ki jih zajema teorija razvijanja likov. Izpostavili smo vizualni in psihološki vpliv, ki ga ima na nas oblika, ter naredili raziskavo fizičnega in psihološkega vpliva barve. Razumevanje prvin teorije razvijanja lika je ključnega pomena pri razvoju lika, od katerega pričakujemo, da bo imel želeno vizualno sporočilnost. Sledi opis delokroga razvoja 3D-lika. Uporabljena programska oprema pri modeliranju lika je bila Blender, ki je v teoretičnem delu na kratko opisan. V drugem delu smo se najprej lotili idejne zasnove. Predstavili smo osnutek lika in okolice. Z opisom in slikovnim gradivom je prikazan postopek modeliranja posameznih delov lika in pripadajoče okolice. Po končanem modeliranju smo pričeli z dodajanjem materialov in tekstur. Določili smo barvno shemo in teksturo ter izbrano nanesli na objekte. Za teksturo smo določili videz gline, torej videz prstnih odtisov na objektih. Nanos teksture smo podrobno opisali. Izbrali smo primerno kompozicijo, ki smo jo osvetlili z mehko svetlobo. Nato je sledila upodobitev, kjer smo opisali nastavitve posameznih parametrov upodabljanja. Diplomsko delo smo zaključili s primeri uporabe lika in pridobitvijo mnenj ciljne skupine.

Language:Slovenian
Keywords:3D-lik, Blender, delokrog razvoja lika, digitalno modeliranje, razvoj lika
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2020
PID:20.500.12556/RUL-119204 This link opens in a new window
Publication date in RUL:04.09.2020
Views:915
Downloads:163
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Secondary language

Language:English
Title:Development 3D character for children application
Abstract:
The intention of diploma thesis was to present the development of a 3D character for implementation in all visual communications tools. In addition to character development the development of the surroundings is also shown, which consists of houses, trees and clouds. The target group are the children of the first school triad, the aim of the diploma thesis was to create a character that children at this age will understand correctly. In the theoretical part, the diploma thesis includes a description of the elements and individual steps covered by the theory of character development. We highlighted the visual and psychological impact that form has on us, and we did research on physical and psychological impact of colour. Understanding the elements of character development theory is crucial in developing a character from which we expected to have desired visual message. The following is a description of the 3D character development pipeline. The software used to model the character and surroundings is Blender, which is briefly described in the theoretical part. In the second part, we first tackled the conceptual design. We presented a draft of the character and the surroundings. The description and pictorial material show the process of modelling individual parts of the character and the surrounding. After finishing the modelling, we started adding materials and textures. We determined the colour scheme and texture and applied the selected to the objects. For the texture, we determined the appearance of the clay, i.e. the appearance of the fingerprints on the objects. The application of the texture is described in detail. We selected a suitable composition that was illuminated with soft light. This was followed by rendering, where we described the settings of individual rendering parameters. We completed the diploma thesis with examples of the use of the character and obtaining the opinions of the target group.

Keywords:3D character, Blender, character development, character development pipeline, digital modelling

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