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Vrednotenje uporabniške izkušnje v industrijski simulaciji v navidezni resničnosti
BOGATAJ, MARJAN (Author), Guna, Jože (Mentor) More about this mentor... This link opens in a new window

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Abstract
Razvoj aplikacij za tehnologijo navidezne resničnosti je podoben kot za računalnik (uporablja ista orodja), a vključuje popolnoma drugačno interakcijo uporabnika z okoljem. Določene rešitve, ki so smiselne na do sedaj že ustaljenih napravah (računalnik, pametni telefon) niso nujno primerne tudi za navidezno resničnost. V delu raziskujem uporabo navidezne resničnosti za potrebe industrijskega izobraževanja. Izdelek je simulacija v navidezni resničnosti, v kateri je cilj po predpisanem postopku očistiti industrijsko linijo. Navidezna resničnost je postala šele v zadnjih letih dostopna širši publiki, tako da za večino ljudi predstavlja novost. Iz tega razloga sem hotel preveriti tudi uporabniško izkušnjo pri rokovanju s simulacijo, saj tehnologija prinaša sabo določene prednosti, a tudi slabosti. Se uporabniki pri rokovanju z navidezno resničnostjo počutijo kompetentne? Kaj vpliva na slabost, vrtoglavico, in druge neželene učinke uporabe? Jih je mogoče na kak način zmanjšati? Tekom raziskovanja bom poskušal odgovoriti na ta vprašanja. V prvih poglavjih je predstavljena kratka zgodovina navidezne resničnosti ter sodobne naprave. Sledi opis uporabljenih orodij ter opis izdelka. Na koncu predstavim uporabniško izkušnjo na splošno ter opišem moj postopek izvajanja ter rezultate.

Language:Slovenian
Keywords:navidezna resničnost, uporabniška izkušnja, slabost v navidezni resničnosti, simulacija
Work type:Undergraduate thesis (m5)
Organization:FE - Faculty of Electrical Engineering
Year:2020
Views:121
Downloads:50
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Secondary language

Language:English
Title:Evaluation of user experience in industrial simulation in virtual reality
Abstract:
The development process of virtual reality applications is similar to that of computer applications (using the same tools), but it involves completely different user interactions with the environment. Certain solutions that make sense on already established devices (computer, smartphone) are not necessarily suitable for virtual reality. In this thesis, I explore the use of virtual reality for the needs of industrial education. The result is a virtual reality simulation, in which the aim is to clean an industrial production line according to the prescribed procedure. Virtual reality has only become accessible to a wider audience in recent years, making it a novelty for most people. For this reason, I also wanted to evaluate the user experience of the simulation, as the technology brings with it certain advantages but also disadvantages. Do users feel competent in a virtual reality environment? What affects nausea, dizziness, and other side effects of use? How can they be reduced? I will try to answer these questions with my research. The first chapters present a brief history of virtual reality and modern devices, followed by a description of the tools used and an overview of the simulation. Finally, I briefly present an overview of what user experience is, describe my implementation process and interpret the results of the study.

Keywords:virtual reality, user experience, virtual reality sickness, simulation

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