This thesis presents a comparison between Pixel Art and 3D graphics. Its goal is conversion
of 3D model into Pixel Art graphics, with the use of two methods. The first method is
achieved in 3D modelling program, while the second one uses an external program, called
simply Pixel Art Shader. At first we delved into history and characteristics of Pixel Art.
Afterwards we explained the development of 3D graphics, its characteristics and presented the
methods of its creation. We also dedicated some words to 3D modelling program, called
Blender, because it was used to achieve the goal of this thesis. We created two models for its
purpose. Those were fantasy styled mug and a cup. We also described the creation of those
models, albeit in a more simplified fashion. Both models were created with polygon
modelling method and were based on cylinder object. The next step became conversion with
the help of before mentioned methods, which gave us different results. That being said, it was
expected for the second method to perform much better than the first, despite being harder to
achieve. It offered many advantages, compared to the first one. Despite that however, we
concluded that Pixel Art Shader will still have to be immensely improved in order to be more
useful on a larger scale. A good example for it could be shader that is currently being used in
Unity.
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