Video games are an ambivalent media phenomenon. From the possibilities of computer data processing on, we can simulate various types of other media forms in them. In addition, video games have their own history of development, which for this specific medium begins within the military-industrial complex and Cold War. However, already before them, during the industrial revolution, slightly different machines came into mass social use. Since the Industrial Revolution, machines for both gaming and service work have emerged alongside industrial and office technologies, but they were put mostly outside of factories and offices. From vending machinces for the distribution of postcards, chews, cigars and other products all the way to gaming arcade machines (billiards, handball, pinball, mutoscope, etc.). These were later mostly placed in closed private amusement parks, while at the same time their production process was subject to the imperative of competition, that is, the imperative of capital. This also brings different effects on the real subsumption of technoculture, which to this day takes on various phenomena.
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