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Razvoj uporabniškega vmesnika po modelu uporabniško usmerjenega načrtovanja
ID KLEMEN, ANTON (Author), ID Jakus, Grega (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu sem raziskal model uporabniško usmerjenega načrtovanja, ki je učinkovit pristop k razvoju interaktivnega sistema, pri katerem poskušamo sistem narediti čim bolj uporaben in uporabniku prijazen. Obstaja več izpeljank modela, vsem pa je skupno, da v razvoj čim bolj vključijo potencialne uporabnike, idealno v vsako fazo razvoja. V prvem delu diplomske naloge predstavljam eno od različic modela uporabniško usmerjenega načrtovanja, ki sestoji iz faz analize opravil, zbiranja zahtev, zgodnjega načrtovanja, izdelave prototipov, vrednotenja in izvedbe. V drugem delu pa sem model preizkusil, in sicer z razvojem uporabniškega vmesnika, ki simulira armaturno ploščo v avtomobilu. Vmesnik sem snoval prek vseh glavnih faz modela ter z več iteracijami analize, vrednotenja in izdelave papirnatih ter digitalnih prototipov. Končni izdelek je aplikacija, ki se izvaja na tablici z operacijskim sistemom Android. Na njej sem lahko na koncu izvedel tudi objektivno in subjektivno vrednotenje z uporabniki, kjer sem med seboj primerjal več različic vmesnika. Pri objektivnem vrednotenju sem meril čas in število korakov, ki sta potrebna za določena opravila, pri subjektivnem pa sem uporabil vprašalnika NASA TLX (Task Load Index) in UEQ (User Experience Questionnaire).

Language:Slovenian
Keywords:uporabniško usmerjeno načrtovanje, uporabniški vmesnik, avtomobilski vmesnik, prototip, mobilna aplikacija
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2019
PID:20.500.12556/RUL-109946 This link opens in a new window
Publication date in RUL:10.09.2019
Views:2380
Downloads:277
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Secondary language

Language:English
Abstract:
In the thesis, I researched the model of user-centred design which is an effective approach to developing an interactive system, wherein we try to make the system as useful and usable as it can be. Several versions of the model exist, however they all have one thing in common: they all include the potential users in the development cycle as often as possible, ideally in every stage of the process. In the first part of the thesis, one of the versions of the user-centred design model is presented. The model consists of task analysis, requirements gathering, design, prototyping, evaluation, and implementation. In the second part, I tested the model by developing my own user interface which simulates the car dashboard. I built the system through all of the phases of the model and with multiple iterations of analysis, evaluation, and prototyping. The end product is a mobile application that runs on a tablet using Android operating system. With the help of the application, I was also able to conduct objective and subjective evaluation by comparing different versions of the interface. In objective evaluation, I measured the time and number of steps needed to complete a specific task. In subjective evaluation, I used two questionnaires, the NASA TLX (Task Load Index) and the UEQ (User Experience Questionnaire).

Keywords:user-centred design, user interface, car interface, prototype, mobile application

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