izpis_h1_title_alt

Digitalno nadgrajevanje prostora s tehnologijo mešane resničnosti
ID Krajinović, Marko (Author), ID Guna, Jože (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (2,05 MB)
MD5: BA16B33C9EE3F8220C4204ED573A0BDC

Abstract
Diplomska naloga je namenjena razumevanju nadgradnje fizičnega prostora s tehnologijo mešane resničnosti. Uvodni del obsega razlago različnih načinov prikaza virtualnih elementov v resničnem prostoru, primere praktične uporabe mešane resničnosti in pregled platform, ki podpirajo razvoj takšnih izkušenj. V osrednjem delu je predstavljena aplikacija z uporabo mešane resničnosti, ki sem jo razvil za Microsoftovo napravo Hololens. Ta del vsebuje razlago dobrih praks pri razvoju za to napravo, delovanje ključnih komponent in prikaz arhitekture ter delovanja izdelka. Tehnologija mešane resničnosti doda virtualne elemente v fizični prostor. Te je možno prikazati posredno na ekranu pametne naprave ali neposredno v uporabnikov pogled s pametnimi očali. Slednja omogoča višji nivo uporabnosti, ker predstavlja bolj naravno izkušnjo, hkrati pa sprosti uporabnikov roke za druga opravila. Z mešano resničnostjo lahko izboljšamo številne rešitve, ki se navezujejo na resnično okolje. Te vključujejo navigacijo, predstavitve kompleksnih sistemov, simulacije, vizualizacije relevantnih podatkov in številne druge. Pri razvoju aplikacij za Hololens je potrebno upoštevati specifike strojne opreme, kot sta omejeno vidno polje in seštevalni način prikazovanja slike na lečah. Aplikacijo poganjajo komponente, ki opravljajo ključne procese mešane resničnosti, kot sta mapiranje in sidranje. Aplikacija, ki sem jo razvil za napravo Hololens, prikazuje kontekstne podatke na virtualnih informacijskih tablah v prostoru ter na določenih lokacijah predvaja ambientalni zvok. S tem popestri izkušnjo obiskovalcev. Trenutno je uporabnost aplikacije omejena zaradi ozkega vidnega polja in občasnih težav pri mapiranju. Omenjene težave bodo odpravile prihodne različice naprave.

Language:Slovenian
Keywords:mešana resničnost, obogatena resničnost, Hololens, Unity3D, mapiranje, sidranje
Work type:Undergraduate thesis
Organization:FE - Faculty of Electrical Engineering
Year:2019
PID:20.500.12556/RUL-107433 This link opens in a new window
Publication date in RUL:12.04.2019
Views:1780
Downloads:411
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Digital ambient enhancement using mixed reality technology
Abstract:
This thesis is dedicated to understanding the augmentation of our ambient, using mixed reality technology. The introductory sections cover different methods of displaying virtual objects onto physical surroundings, examples of real world use cases and development platforms. The core part of the thesis covers the mixed reality application I developed for the Microsoft Hololens. It includes best practices for developing, explanations of the key components and architecture along with a presentation of the application in use. Mixed reality adds virtual elements to the real world. These can be rendered indirectly on a screen of a smart device or shown directly to the user via a mixed reality headset. The latter offers a much higher degree of usability, as it is considerably more intuitive and leaves the user’s hand free for other tasks. The technology improves various solutions tied to the real world, such as navigation, visualization of complex systems, simulations and displaying relevant data. When developing applications for the Hololens headset, it is necessary to account for the device’s limitations. These include its narrow field of view and the additive nature of display lenses. The applications are driven by components that handle mixed reality tasks, such as mapping and anchoring. I developed an application, which displays contextual information on virtual info-boards that are placed in various indoor locations. The application also plays ambient sounds at specific physical locations. These features enhance the guest’s experience in applicable facilities. Currently the application’s usability is limited, due to the occasional mapping issues and a rather narrow FOV. These issues will be addressed in future hardware iterations.

Keywords:mixed reality, augmented reality, Hololens, Unity3D, mapping, anchoring

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back