Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
Repository of the University of Ljubljana
Open Science Slovenia
Open Science
DiKUL
slv
|
eng
Search
Browse
New in RUL
About RUL
In numbers
Help
Sign in
Details
Digitalno nadgrajevanje prostora s tehnologijo mešane resničnosti
ID
Krajinović, Marko
(
Author
),
ID
Guna, Jože
(
Mentor
)
More about this mentor...
PDF - Presentation file,
Download
(2,05 MB)
MD5: BA16B33C9EE3F8220C4204ED573A0BDC
Image galllery
Abstract
Diplomska naloga je namenjena razumevanju nadgradnje fizičnega prostora s tehnologijo mešane resničnosti. Uvodni del obsega razlago različnih načinov prikaza virtualnih elementov v resničnem prostoru, primere praktične uporabe mešane resničnosti in pregled platform, ki podpirajo razvoj takšnih izkušenj. V osrednjem delu je predstavljena aplikacija z uporabo mešane resničnosti, ki sem jo razvil za Microsoftovo napravo Hololens. Ta del vsebuje razlago dobrih praks pri razvoju za to napravo, delovanje ključnih komponent in prikaz arhitekture ter delovanja izdelka. Tehnologija mešane resničnosti doda virtualne elemente v fizični prostor. Te je možno prikazati posredno na ekranu pametne naprave ali neposredno v uporabnikov pogled s pametnimi očali. Slednja omogoča višji nivo uporabnosti, ker predstavlja bolj naravno izkušnjo, hkrati pa sprosti uporabnikov roke za druga opravila. Z mešano resničnostjo lahko izboljšamo številne rešitve, ki se navezujejo na resnično okolje. Te vključujejo navigacijo, predstavitve kompleksnih sistemov, simulacije, vizualizacije relevantnih podatkov in številne druge. Pri razvoju aplikacij za Hololens je potrebno upoštevati specifike strojne opreme, kot sta omejeno vidno polje in seštevalni način prikazovanja slike na lečah. Aplikacijo poganjajo komponente, ki opravljajo ključne procese mešane resničnosti, kot sta mapiranje in sidranje. Aplikacija, ki sem jo razvil za napravo Hololens, prikazuje kontekstne podatke na virtualnih informacijskih tablah v prostoru ter na določenih lokacijah predvaja ambientalni zvok. S tem popestri izkušnjo obiskovalcev. Trenutno je uporabnost aplikacije omejena zaradi ozkega vidnega polja in občasnih težav pri mapiranju. Omenjene težave bodo odpravile prihodne različice naprave.
Language:
Slovenian
Keywords:
mešana resničnost
,
obogatena resničnost
,
Hololens
,
Unity3D
,
mapiranje
,
sidranje
Work type:
Undergraduate thesis
Organization:
FE - Faculty of Electrical Engineering
Year:
2019
PID:
20.500.12556/RUL-107433
Publication date in RUL:
12.04.2019
Views:
2015
Downloads:
428
Metadata:
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
KRAJINOVIĆ, Marko, 2019,
Digitalno nadgrajevanje prostora s tehnologijo mešane resničnosti
[online]. Bachelor’s thesis. [Accessed 14 April 2025]. Retrieved from: https://repozitorij.uni-lj.si/IzpisGradiva.php?lang=eng&id=107433
Copy citation
Share:
Secondary language
Language:
English
Title:
Digital ambient enhancement using mixed reality technology
Abstract:
This thesis is dedicated to understanding the augmentation of our ambient, using mixed reality technology. The introductory sections cover different methods of displaying virtual objects onto physical surroundings, examples of real world use cases and development platforms. The core part of the thesis covers the mixed reality application I developed for the Microsoft Hololens. It includes best practices for developing, explanations of the key components and architecture along with a presentation of the application in use. Mixed reality adds virtual elements to the real world. These can be rendered indirectly on a screen of a smart device or shown directly to the user via a mixed reality headset. The latter offers a much higher degree of usability, as it is considerably more intuitive and leaves the user’s hand free for other tasks. The technology improves various solutions tied to the real world, such as navigation, visualization of complex systems, simulations and displaying relevant data. When developing applications for the Hololens headset, it is necessary to account for the device’s limitations. These include its narrow field of view and the additive nature of display lenses. The applications are driven by components that handle mixed reality tasks, such as mapping and anchoring. I developed an application, which displays contextual information on virtual info-boards that are placed in various indoor locations. The application also plays ambient sounds at specific physical locations. These features enhance the guest’s experience in applicable facilities. Currently the application’s usability is limited, due to the occasional mapping issues and a rather narrow FOV. These issues will be addressed in future hardware iterations.
Keywords:
mixed reality
,
augmented reality
,
Hololens
,
Unity3D
,
mapping
,
anchoring
Similar documents
Similar works from RUL:
Integracija slepih in slabovidnih otrok v vrtec
Evalvacija dela z učenci z disleksijo na osnovni šoli
Socialna integracija kot dimenzija inkluzije
Avtizem - pogled strokovnih delavcev in staršev
Kultura dosežkov in inkluzija - primer Finske
Similar works from other Slovenian collections:
Autonomous cars comparative
Patentiranje avtonomnih vozil
Using a neural network to control a simulated autonomous vehicle
Platform for real-time driver and vehicle data collection
Knowledge representation as a means to assess advanced driver assistance systems and autonomous driving
Back