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Izdelava realističnih prostorov za vizualizacijo v navidezni resničnosti
PAJNIČ, ROK (Author), Marolt, Matija (Mentor) More about this mentor... This link opens in a new window, Bohak, Ciril (Co-mentor)

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Abstract
Razvoj računalniške grafike je vseskozi spremljala želja po realističnih vizualizacijah. V zadnjih letih že dosegamo rezultate, ki jih težko ločimo od resničnega. Nenehno pa iščemo tudi nove načine, kako te izkušnje realističnih vizualizacij približati uporabnikom. Navidezna resničnost je primer tehnologije, ki skuša uporabnika potopiti v virtualni svet. Namen diplomskega dela je bil zgraditi realističen prostor, v katerega uporabnik lahko vstopi s pomočjo sistema za navidezno resničnost. Kot prostor smo vzeli nam znano okolje, Fakulteto za računalništvo in informatiko. Delo smo začeli z modeliranjem objekta v programu Maya, nato pa smo ga prenesli v pogon Unreal Engine, kjer smo implementirali vso logiko programa. Ciljni sistem za navidezno resničnost je bil HTC Vive. Uporabnik ima na razpolago možnosti risanja po površinah in v 3D prostoru ter postavitve in upravljanja s predmeti v prostoru. Poleg implementacije omenjenih funkcij delo opisuje uporabljene tehnologije in orodja, potek dela in kaj vse moramo upoštevati pri razvoju tovrstne izkušnje.

Language:Slovenian
Keywords:navidezna resničnost, VR, Unreal Engine, vizualizacija
Work type:Bachelor thesis/paper (mb11)
Organization:FRI - Faculty of computer and information science
Year:2019
Views:270
Downloads:132
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Secondary language

Language:English
Title:Creation of realistic spaces for visualization in virtual reality
Abstract:
The development of computer graphics has always been coupled with the desire to create realistic visualizations. In recent years, we have already been achieving results that are hard to distinguish from reality. However, we are constantly searching for ways to immerse the user even further. Virtual reality is an example of such technology. The purpose of this thesis was to create a realistic environment that a user can experience with a virtual reality system. We took a familiar setting for our scene, the Faculty of Computer and Information Science in Ljubljana. We began by modeling in Maya, and from there transferred the environment into Unreal Engine, where the implementation of the logic took place. Our target virtual reality system was HTC Vive. The user has the options of painting on surfaces and in 3D space, as well as arranging and interacting with objects in the scene. In addition to the implementations of the said functions, the thesis describes the tools, technologies and workflow, along with the main guidelines to be followed when developing these types of experiences.

Keywords:virtual reality, VR, Unreal Engine, visualization

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