Rapid development of technology affects the society, the school system as well as teaching methods. Computer science is one of those school areas that is radically changing and developing, and requires the teachers to adapt to new technological advances.
In the thesis, we researched the use of LEGO Mindstorms robots in computer science teaching in Slovene primary schools. We were interested in how computer science teachers and those who teach computer science evaluate their teaching competencies using LEGO Mindstorms EV3 robots, which instructional guidelines are followed by the teachers in teaching physical computing using LEGO Mindstorms EV3 and which teaching aids and materials are used, and to what extent, in the opinion of the teachers, using the LEGO Mindstorms EV3 robots with pupils, we can realize and implement the learning objectives for programming in computer courses in primary schools.
In the theoretical part we described the concepts of computational thinking and physical computing in connection with the aforementioned learning aids, and we analyzed the current manuals for the use of LEGO Mindstorms robots. In the empirical part we presented teachers' experience using LEGO Mindstorms robots in teaching computer science and other subjects.
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