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Mobilna igra za učenje programiranja v osnovni šoli
ID KORINŠEK, DENIS (Author), ID Bosnić, Zoran (Mentor) More about this mentor... This link opens in a new window, ID Nančovska-Šerbec, Irena (Comentor)

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Abstract
Že v zgodnjem otroštvu se začnemo učiti skozi igro. Danes se vse pogosteje učimo s tehnologijami in tudi z računalniškimi igrami. V okviru magistrske naloge smo izdelali mobilno igro, katere cilj je naučiti otroke osnovnih programerskih konceptov in skozi igro razvijati njihove kognitivne spretnosti ter računalniško mišljenje. Izdelali smo metaokolje s katerim se učenci naučijo uporabo konceptov zaporedja ukazov, zank in pogojnih stavkov. S podporo programiranja v več programskih jezikih otrok spozna različne zapise programov. Koncepte lahko zapiše na način gnezdenja blokov, diagrama poteka ali psevdokode v izbranem programskem jeziku. Igra je namenjena učencem v 2. vzgojno-izobraževalnem obdobju. Okolje je predstavljeno s slikovnimi prikazi, animacijami in zvokom, zato je igra primerna tudi za najmlajše otroke. Igro smo analizirali in testirali na vzorcu štirih otrok v njihovem prostem času. Analize so pokazale, da so se otroci med učenjem zabavali in da jim je bil najtežji preskok iz vizualnega programiranja v programsko kodo.

Language:Slovenian
Keywords:učenje programiranja za otroke, učenje skozi igro, mobilne igre
Work type:Master's thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-103860 This link opens in a new window
Publication date in RUL:27.09.2018
Views:1825
Downloads:301
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Secondary language

Language:English
Title:Mobile game for learning programming in elementary school
Abstract:
From birth, children learn through play. Due to advancements in computer science and technology we are increasingly learning with help of those same technologies, which are very much applicable in primary schools, as well. For our master thesis, we developed a mobile game. The goal is to teach children the basic programming concepts and develop their cognitive abilities through play and computer logic thinking. We developed the meta environment which allows children to learn the concepts of a command sequence, loops and if statements. Featuring support for multiple programming languages, a child is able to learn the differences between them. A child is able to write in chain block, flowchart or pseudocode modes in the programming language of choice. The game is designed for children in the second triennium of primary school. The environment is presented with pictures, animations and sound, making it suitable for even younger children. We analysed and tested the game on four children outside the primary school. Analysis showed that children had fun while learning and that the jump from visual programming to programming with code presented the biggest challenge.

Keywords:teaching programming in an elementary school, learning through games, mobile games

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