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Nadgradnja izobraževalnih učbenikov s tehnologijo obogatene resničnosti
ID KOPRIVC, TAMARA (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu obravnavamo problem, kako lahko s pomočjo najnovejše tehnologije vplivamo na učenje, ki je ponavadi predvsem branje snovi iz učbenika. Analiziramo elektronske in interaktivne učbenike ter aplikacije za učenje z obogateno resničnostjo, ki so prisotne na trgu. V sklopu naloge se posvetimo izdelavi rešitve s pomočjo obogatene resničnosti, za katero se nam zdi, da ima potencial na področju bolj učinkovitega samostojnega učenja. V praktičnem delu opišemo, kako smo načrtovali in izdelali multimedijske vsebine, ki lahko bolje predstavijo nekatere koncepte kot navaden tekst. Oblikujemo in razvijemo mobilno aplikacijo, ki s tehnologijo obogatene resničnosti dopolni in nadgradi običajen tiskan učbenik. Za potrebe ovrednotenja potenciala uporabe učbenikov, nadgrajenih z obogateno resničnostjo, izvedemo testiranje na uporabnikih, ki so trenutno v obdobju šolanja, in se vsakodnevno srečujejo z učnim gradivom v knjižni obliki. Na podlagi testiranja ugotavljamo, s katerih vidikov nam lahko obogateni učbeniki ponudijo več, hkrati pa predstavimo tudi, na kaj moramo biti pozorni pri njihovem načrtovanju. Rezultate strnemo v povezane zaključke in predlagamo možne izboljšave za izdelano rešitev.

Language:Slovenian
Keywords:Obogatena resničnost, učbenik, multimedijske vsebine, aplikacija, samostojno učenje, interaktivnost
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2018
PID:20.500.12556/RUL-103410 This link opens in a new window
Publication date in RUL:17.09.2018
Views:2269
Downloads:508
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Secondary language

Language:English
Title:Use of Augmented Reality Technology in Textbooks
Abstract:
In this thesis we address the problem of how we can use the latest technology to affect learning, which is usually predominantly reading through the subject material from the textbook. We analyze the electronic and interactive textbooks and the apps that use augmented reality for learning that are present on the market. As a part of the thesis we commit to developing the solution with the help of augmented reality, which appears to have a potential within the scope of more effective independent learning. In the practical part of the thesis, we describe how we planned and executed the multimedia content, which can help to better represent some concepts than written word. We design and develop a mobile application, that upgrades an ordinary printed textbook with augmented reality technology. To evaluate the potential for use of the textbooks upgraded with augmented reality, we test our solution on users that are currently in the period of education and are facing the subject material in book format on a daily basis. In accordance with the testing, we find out on which aspects can the augmented textbooks offer us more, and at the same time, we present what we have to be cautious about, when we design them. We summarize the results into coherent conclusions and propose possible improvements regarding our solution.

Keywords:Augmented reality, textbook, multimedia content, independent learning, interactivity

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