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3D vizualizacija velikih glasbenih zbirk
ID PIRIH, ŽIGA (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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MD5: E7A1F0372A53B1CEB394F2241F8C5C13
PID: 20.500.12556/rul/1ad19a63-dfd2-48e0-ace6-9cd20e345592

Abstract
V zadnjih letih je razvoj tehnologije uporabnikom omogočil lažje poslušanje, zbiranje in shranjevanje velikih količin glasbe. Kljub napredku tehnologije pa se sama izkušnja glasbe veliko ni spreminjala, saj večina vmesnikov za predvajanje in upravljanje z glasbo temelji na seznamih. V okviru diplomskega dela smo izdelali aplikacijo, ki velike glasbene zbirke namesto s seznami predstavi kot pokrajino, zgrajeno na podlagi podobnosti med skladbami. Aplikacija uporabniku omogoča, da s sprehodom po virtualni pokrajini odkriva nove skladbe na podlagi njihove medsebojne podobnosti, med uporabo vmesnika pa se te sproti prenašajo z interneta. Temelji na orodju Unity, v katerem sta implementirana izris pokrajine in uporabniški vmesnik, za prenašanje skladb z interneta pa uporablja pomožne programe, spisane v programskem jeziku Python.

Language:Slovenian
Keywords:glasba, vizualizacija
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-96338 This link opens in a new window
Publication date in RUL:28.09.2017
Views:952
Downloads:356
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Secondary language

Language:English
Title:3D visualisation of large music collections
Abstract:
Technological advances in the last few years allowed users easier access and listening to large amounts of music. But despite the advances in technology, the experience of listening and managing of music has not changed much, as most of the interfaces for this purpose are based on lists. The purpose of this thesis is developing an application which works with large amounts of music, which are presented using a landscape built on similarities between the songs. The product of the thesis is an application, which allows user to discover similar-sounding songs by exploring the virtual landscape. While user is exploring, the application plays relevant songs, which are downloaded from the internet on the fly. The application is based on the Unity Engine, which renders the environment and provides user interface, while fetching songs from the internet is realized using external programs, which are written in Python.

Keywords:music, visualization

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