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Izdelava interaktivne table namenjene učenju tipografije
ID Zrinski, Tevž (Author), ID Javoršek, Dejana (Mentor) More about this mentor... This link opens in a new window, ID Možina, Klementina (Co-mentor)

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MD5: 0DA31D7510E6A6C6A2068C3E1E9C8493
PID: 20.500.12556/rul/21f0228c-621e-4cee-8f12-733668268da6

Abstract
Tipografija se nahaja vse okoli nas, saj jo lahko vidimo na vsakem koraku. A za razumevanje tipografije je potrebno več kot le opazovanje. Potrebna je interakcija med opazovalcem in pisavami. Standardne metode učenja nam tega ne omogočajo. Zato je bil namen in cilj magistrskega dela izdelava interaktivne table, namenjene učenju tipografije. V teoretičnem delu so bile opisane standardne metode podajanja znanja v šolstvu in prednosti interaktivnega izobraževanja z uporabo sodobnih tehnologij. Predstavljen je bil mikrokontroler Arduino, ki omogoča interakcijo z uporabnikom in različnimi načini komunikacije. Predstavljena je bila tudi tehnologija 3D tiska in materiali, ki so bili uporabljeni. Opredeljeni so bili slogi pisav in načini klasifikacije le teh. V eksperimentalnem delu so bile raziskane možnosti priprave črk za 3D tisk, s programom Blender, ki omogoča 3D modeliranje. S pomočjo 3D tiskalnika so bili izvedeni številni poskusni odtisi, z namenom določanja meje zmožnosti tiska votlih črk. Izvedena je bila primerjava med različnimi načini komunikacije in izbrana najprimernejša za uporabo. Preizkušeni so bili vsi sestavni deli za vzpostavitev komunikacije in nato sestavljeni v delujočo celoto. Izdelani in preizkušeni so bili ukazi, s katerimi mikrokontroler Arduino upravlja vse sestavne dele. Končni izdelek je bil skupek različnih področij dela, med drugim 3D tiska, elektronike, tipografije in grafičnega oblikovanja. Skupaj so tvorili delujočo interaktivno tablo, ki je služila namenu interaktivnega podajanja znanja o tipografiji.

Language:Slovenian
Keywords:3D tisk, Arduino, Blender, interaktivna tabla, tipografija
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2017
PID:20.500.12556/RUL-95362 This link opens in a new window
Publication date in RUL:20.09.2017
Views:1023
Downloads:444
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Secondary language

Language:English
Title:Creation of interactive board for learning about typography
Abstract:
Typography is all around us, as it can be seen at every step. But understanding of typography requires more than just observation. There is a need for interaction between the observer and typefaces, that standard learning methods can not provide. Therefore, the purpose and goal of the master's thesis was the assembly of an interactive board intended for learning typography. In the theoretical part, standard methods of teaching were described along with the advantages of interactive methods. Microcontroller Arduino, which enables interaction between the user and selected objects, was introduced. Also various types of possible communication technologies were clarified. 3D printing technology and range of possible materials were presented, while also different styles of typefaces and methods for classifying them were defined. In the experimental part, the possibilities of preparing letters for 3D printing with the Blender program, which enables 3D modeling, were investigated. A number of experimental prints were made using the 3D printer, in order to determine the limits and capabilities of printing hollow letters. A comparison was made between different types of communication and the most suitable for use was subsequently chosen. All the components used for communication were tested and then assembled into a functioning whole. The commands with which the Arduino microcontroller manages all the components were designed and tested. The final product was a set of different areas of work, including 3D printing, electronics, typography and graphic design. Together, they created a functional interactive board, which served the purpose of interactive teaching of typography.

Keywords:3D print, Arduino, Blender, interactive board, typography

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