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Ogrodje za navidezno resničnost z uporabo mobilnih naprav in senzorja Kinect
GULIČ, JAN (Author), Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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Abstract
V delu opisujemo razvoj aplikacije, ki združuje principe zaznavanja gibanja z navidezno resničnostjo. Zaznavanje gibanja je potekalo s pomočjo Microsoftovega senzorja Kinect, za doseganje izkušnje navidezne resničnosti pa smo uporabili Googlov Cardboard. V ta namen smo vzpostavili sistem, ki je obdelal in pretvoril Kinectove podatke v obliko, ki je bila primerna za delovanje v okolju Unity. Te je nato s pomočjo serializacije in povezave UDP pošiljal aplikaciji. Aplikacijo smo na koncu razvili v dve ločeni igri. Prva je namenjena enemu samemu igralcu, ki v navidezni resničnosti hodi nad prepadom. Druga igra se imenuje Rokoborba in je namenjena dvema igralcema, ki sta postavljena v boksarski ring, kjer si zadajata navidezne udarce. Za boljše razumevanje problema so bila preučena teoretična ozadja delovanja izbranih tehnologij. V prvem delu diplomske naloge je opisan pregled področij Kinecta in navidezne resničnosti, zatem pa sledi razlaga orodij in okolij, ki smo jih potrebovali za razvoj aplikacije. V drugem delu diplomske naloge smo opisali razvoj aplikacije. Podrobneje je razložen vsak korak razvoja, opisano je, kako aplikacija deluje, naštete so možne izboljšave programa ter predstavljeni so rezultati testiranja aplikacij.

Language:Slovenian
Keywords:Senzor Kinect, navidezna resničnost, Cardboard, Unity, zaznavanje gibanja, aplikacija, razvoj, povezava UDP, strežnik - odjemalec, Microsoft Kinect SDK, Rokoborba, Hoja nad prepadom
Work type:Bachelor thesis/paper (mb11)
Organization:FRI - Faculty of computer and information science
Year:2017
Views:297
Downloads:513
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Secondary language

Language:English
Title:A virtual reality framework based on mobile devices and Kinect senzors
Abstract:
In this thesis we describe the development of an application that combines the principles of motion detection with virtual reality. Motion detection was carried out with the help of Microsoft's Kinect and we used Google's Cardboard to achieve the virtual reality experience. To this end, we have set up a system that has processed and converted Kinect data into a form that was suitable for operation in the Unity environment. We ultimately developed the application in two separate games. The first one is intended for a single player who, in virtual reality, is walking above the abyss. The second game is called "Rokoborba" and is intended for two players who are placed in a boxing ring, where they try to fight each other. To better understand the problem, we studied the theoretical background of the selected technologies. The first part of the thesis describes the Kinect and virtual reality technologies, followed by an explanation of the tools and environments that we needed to develop the application. In the second part of the thesis, we describe the development of the application. Each step of development is explained in more detail. We describe how does the application work and list possible improvements to the program. At the end we present the results of testing the applicatons.

Keywords:Kinect, virtual reality, Cardboard, Unity, motion detection, application, development, UDP connection, server - client, Microsoft Kinect SDK, Rokoborba, Hoja nad prepadom

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