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Izdelava 3D modelov in animacij za računalniško igro
ID Jereb, Manca (Author), ID Zaletelj, Janez (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/954ebbc1-a916-49d3-9640-f326160568ec

Abstract
V diplomski nalogi so opisani postopki izdelave 3D modelov in animacij, ki se lahko uporabijo v računalniških igrah. V uvodnem delu diplomske naloge predstavim 3D modeliranje, upodabljanje in animacijo, pregledam obstoječe izobraževalne igre in pa spletne video vodiče. Sledi predstavitev uporabljene programske opreme Blender in Texture Packer. Kasneje predstavim izdelavo projekta grafike za igrico Avto 3D od modeliranja pa vse do animacije in izvoza slik. Nazadnje opišem združevanje izvoženih slik s programom Texture Packer, s katerim se pripravi slike za uporabo v računalniških igrah.

Language:Slovenian
Keywords:3D modeli, Blender, modeliranje, upodabljanje, animacija, Texture Packer, računalniška igra
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2017
PID:20.500.12556/RUL-95087 This link opens in a new window
Publication date in RUL:14.09.2017
Views:2191
Downloads:840
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Secondary language

Language:English
Title:Creation of 3D models and animations for computer game
Abstract:
The thesis presents the procedures of creating 3D models and animations that can be used in computer games. In the first part of the thesis I introduce 3D modeling, rendering and animation. I review some of the educational games, and video tutorials that helped me make the models. Later I present the Blender software and describe the modeling, rendering and animation of the 3D models I made, and the rendering options. Lastly I describe how to create sprite sheets using Texture Packer, where the rendered pictures are packed together and in that way can be used in computer games.

Keywords:3D models, Blender, modeling, rendering, animation, Texture Packer, computer games

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