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Proceduralno generiranje vsebine za računalniško igro v kombinaciji s stilom low poly
ID HITI, TADEJ (Author), ID Bovcon, Narvika (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/dba5fc35-2bea-4835-9d1e-27d958a374d3

Abstract
Industrija iger je zaradi nenehnih tehnoloških premikov v strojni in programski opremi eno izmed najhitreje razvijajočih se področij računalništva, s čimer je povezana tudi velika konkurenca na trgu. Proizvajalci stremijo k izdajanju vedno kompleksnejših, grafično in vsebinsko bogatejših in strojno zahtevnejših vsebin, pri tem pa povečujejo razvojni čas in s tem posledično tudi ostale stroške produkcije. Proizvajalci iščejo nove poti in rešitve, ki bi jim omogočile izdajo končnih verzij produktov z minimalnimi stroški razvoja brez izgub na kakovosti. Ena izmed popularnejših rešitev je uporaba tehnik proceduralnega generiranja vsebine. Slednje združeno s poenostavljenim izgledom, imenovanim \sn{low poly}, zagotavlja veliko več kot zgolj zmanjšanje razvojnega časa in ostalih stroškov produkcije: razvijalcem ponuja tudi zelo hiter in bogat način predstavitve željene vsebine. Namen diplomske naloge je raziskati in predstaviti oblikovani stil low poly ter princip proceduralnega generiranja vsebine, pridobljeno znanje pa združiti in uporabiti pri razvoju programske opreme, ki uporablja proceduralno generiranje vsebine za prikaz mesta, čigar modeli so oblikovani v stilu low poly.

Language:Slovenian
Keywords:postopkovno generiranje, low poly, računalniške igre, modeliranje, upodabljanje
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-95025 This link opens in a new window
Publication date in RUL:12.09.2017
Views:1350
Downloads:574
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Secondary language

Language:English
Title:Low poly models and procedural generating of content for computer games
Abstract:
Because of the never ending technological breakthroughs of software and hardware limitations in computer science the industry of games is one of the most expanding markets, flooded with astonishing number of games and high competition. Because of that, developers are constantly striving towards releasing more complex video games with astonishing amount of detail in it's content and graphics, producing ever so rich and hardware demanding products, meanwhile pushing the budget costs above acceptable limit. Because of this constraints the developers are seeking towards better, faster ways to produce their content at the acceptable costs without the loss of quality. One of the popular ways to achieve such goals is to use procedural content generation when making content of their games. Merging the following concept with the use of a minimalistic low poly art style to represent their assets, allows developers to achieve desired goals with rich and quickly produced content. The purpose of this diploma thesis is to research and present low poly art style combined with procedural content generation and use obtained knowledge to create a software that will use procedural content generation in combination with low poly assets to produce ever different city representations.

Keywords:procedural content generation, low poly, computer games, modeling, shading

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