This thesis presents the development of an application for automatic processing of SportVU data from basketball games. A short introduction is followed by a chapter, in which the recording system SportVU as the data source is presented next to the technologies, libraries and tools used in the development. The third chapter gives a detailed description of the input data. In continuation, a Java data model, means of approach to the salvation of the problem and the main algorithm, which is the core of application, are presented. This chapter also shows testing and results of algorithm regularity as well as describes some functionalities, which were part of the experiments, but are not necessarily included into the application. The fifth chapter contains the description of results as an output of the algorithm and lists the problems that arose during the experiments. The concluding part of the thesis presents the findings and possibilities for further use of the latter.
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