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Načrtovanje in razvoj izobraževalnih iger za otroke na mobilnih napravah
ID GALUN, MOJCA (Author), ID Solina, Franc (Mentor) More about this mentor... This link opens in a new window

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MD5: 08E0C39D8667CBE75ED2AEE93BF408D4
PID: 20.500.12556/rul/c2b0a8a9-8fc6-4d60-899a-0c4679c5c7ab

Abstract
Pripravili smo pregled otroških izobraževalnih iger v mobilnem računalniškem okolju Android in jih razdelili v skupine. V vsaki smo predstavili najboljše igre in jih uporabili za pripravo priporočil za izdelavo takih iger. Med slovenskimi igrami je največje pomanjkanje opaziti v skupini Abeceda, zato smo izdelali Žirafkovo potovanje. V tej igri morajo uporabniki poiskati prve črke narisanih predmetov, povezovati predmete z zapisom njihovega poimenovanja, pobirati predmete, ki se začnejo na prikazano črko, izbrati pravilno zapisane besede predmetov in prepoznati vse črke v zapisu imena prikazanega predmeta. S pomočjo navihanih junakov otroke popeljemo v pravljični svet in izboljšujemo njihovo bralno pismenost. Testiranje s ciljnimi skupinami otrok je pokazalo, da igra pritegne njihovo pozornost, za dolgoročne učne učinke, pa bi bilo potrebno daljše testiranje.

Language:Slovenian
Keywords:izobraževalna igra, otroška igra, Android, bralna pismenost, libGDX, učenje skozi igro
Work type:Undergraduate thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2016
PID:20.500.12556/RUL-91185 This link opens in a new window
Publication date in RUL:24.03.2017
Views:1300
Downloads:369
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Secondary language

Language:English
Title:Design and Development of Educational Games for Children on Mobile Devices
Abstract:
An overview of existing educational games for children on Android mobile platform and categorisation was made. The best games in each category are presented and used as examples for preparing recommendations on implementation of such games. The largest deficiency of games in Slovenian is noticed in the category Alphabet. Because of this, we have designed and developed a game called Žirafko's adventure (slov. Žirafkovo potovanje). In this game, users must find the first letters of depicted objects play a memory game by connecting tiles with images of objects and tiles with their names, collect objects that start with a displayed letter and recognise all letters in the name of a shown object. With the help of playful characters, a child travels into a magical world and improves its literacy along the way. Testing with target groups of children established their attention has been increased, but for determining a long-term effect an extended testing period is needed.

Keywords:Educational game, Children's game, Android, Literacy, LibGDX, Game based learning

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