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Digitalni interaktivni zemljevid za fantazijske namizne igre
ID PONIKVAR, CHRISTIAN (Author), ID Peer, Peter (Mentor) More about this mentor... This link opens in a new window

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PID: 20.500.12556/rul/bebd4f0e-8210-456c-a185-f528c6da23cd

Abstract
V zadnjih letih namizne igre ponovno postajajo popularne. S tem narašča število ljudi, ki igrajo fantazijske namizne igre. Pri igri, v kateri poteka večina interakcij verbalno in z domišljijo, bitke potekajo na igralni površini s figurami. Pri tem je zelo pogosta težava, kako čim bolj očitno prikazati igralni teren. Uporabljajo se popisani listi papirja, izrezane oblike in steklene površine, po katerih se riše. V diplomski nalogi se lotevam tega problema s prikazom zemljevida z računalnikom. Fantazijsko namizno igro Dungeons & Dragons igram s prijatelji že sedem let, kar mi je predstavilo ta problem in dalo navdih. Celotno gradnjo prostorov, stavb in terenov želim prestaviti v računalniški program. Ta digitalni interaktivni zemljevid je prikazan na mizi, kjer igralci postavljajo in premikajo svoje figure. Glavne razlike v primerjavi z že obstoječimi rešitvami so interakcije s predmeti, na primer odpiranje vrat in dinamična svetloba, katera omogoča omejevanje vida v temi. V nalogi je razložena kratka zgodovina domišljijskih iger, potek igre, obstoječe rešitve in potek razvoja moje rešitve v igralnem pogonu Unity ter njeno testiranje.

Language:Slovenian
Keywords:fantazijske namizne igre, Dungeons & Dragons, Unity, digitalizacija, digitalna površina, interaktivnost, zemljevid
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2017
PID:20.500.12556/RUL-91046 This link opens in a new window
Publication date in RUL:16.03.2017
Views:7138
Downloads:711
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Secondary language

Language:English
Title:Digital interactive map for fantasy board games
Abstract:
In the recent years, board games are making a come back. The amount of people playing them is increasing. In a game where most of the interactions are verbal and imagination based, the battles are conducted on a playing surface with figurines. The issue of how to display the combat environment soon becomes obvious. Most commonly used are drawn sheets of paper, cut out forms and glass surface on which you draw. I am focusing on this problem by displaying the combat surface with a computer. I have been playing the fantasy board game with my friends for the past 7 years, which introduced this problem and gave me the inspiration to tackle it. I want to migrate the building of rooms, buildings and terrains into a computer program. This digital interactive map is displayed on a table, where players move their figurines on. The main difference compared to the existing solutions is the object interactions, for example opening a door and dinamic lighting, which allows limiting vision in darkness. In this thesis there is a short introduction to fantasy board games with rough rule sets, an introduction to the existing solutions, the development of my solution in the game engine Unity and its testing.

Keywords:fantasy board games, Dungeons & Dragons, Unity, digitalisation, playing surface, interactivity, map

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