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Oblikovanje družabne igre za spodbujanje emocionalne inteligentnosti
ID Galič, Kaja (Author), ID Poljšak Škraban, Olga (Mentor) More about this mentor... This link opens in a new window, ID Prosen, Simona (Co-mentor)

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/4054/ This link opens in a new window

Abstract
Osrednji namen diplomskega dela je predstavljalo oblikovanje družabne igre za spodbujanje emocionalne inteligentnosti otrok v zgodnjem otroštvu. Igro sem zasnovala na podlagi modela emocionalne inteligentnosti, ki sta ga oblikovala Mayer in Salovey (1997). Igra vključuje štiri področja emocionalnih sposobnosti, in sicer: zaznavanje emocij, uporabo emocij, razumevanje emocij ter uravnavanje emocij. Oblikovano igro sem preizkusila v Vrtcu Ledina Ljubljana ter v Vrtcu Mavrica Brežice, skupaj je bilo v raziskavo vključenih 57 otrok, starih štiri ter pet let. Rezultati so pokazali, da so bile v igri, za vsako od področji, večinoma izbrane primerne naloge, nekaj pa bi jih bilo potrebno spremeniti oz. dopolniti, predvsem zaradi težav otrok pri razumevanju navodil. Največ težav so imeli pri nalogah iz področja uporabe emocij. Na podlagi odzivov otrok sem zaključila, da so ob igranju igre uživali. Povzamem lahko, da se je oblikovana družabna igra izkazala za primerno metodo pogovora o področjih emocionalne inteligentnosti, ki pa bi jo lahko v prihodnosti še izboljšala.

Language:Slovenian
Keywords:emocionalna inteligentnost
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Year:2016
PID:20.500.12556/RUL-86830 This link opens in a new window
COBISS.SI-ID:11296073 This link opens in a new window
Publication date in RUL:05.09.2017
Views:1710
Downloads:182
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Secondary language

Language:English
Title:Creating a board game for encouraging emotional intelligence
Abstract:
The main focus of this thesis is on creating a board game for encouraging emotional intelligence of children in early childhood. Game is based on the Four-Branch Model which was proposed by Mayer and Salovey (1997). Board game covers emotional skills, which include the abilities to perceive emotions in oneself and other, to use emotions, to understand emotions and to manage emotions. Game was tested in Kindergarten Ledina Ljubljana and Kindergarten Mavrica Brežice. 57 children, aged five and four years, took part in the research. The results show that tasks, chosen in this board game, were generally appropriate for each of the emotional skills, however few of them would need some improvement. Mainly due to difficulties children had with understanding the instructions some tasks would have to be changed before using this game again. Based on the response of the children during the game I conclude they had fun while playing. To sum up, results show the game is a suitable tool for encouraging emotional intelligence of children in early childhood.

Keywords:emotional intelligence

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