Measuring of psychophysiological parameters has been used in various fields for a long time. It has been demonstrated that the physiological parameters such as heart rate, blood pressure, skin temperature, and others, vary according to the psychological state of the individual, which is correlated with the activity of the autonomic nervous system. One of the areas where the measurements of physiological parameters is gaining ground, is also designing and programming games.
The main purpose of this study was to determine if it is possible to program a computer game, which would be adapted to the physiological condition of the player. For physiological parameter I took the conductivity of the skin, which I measured by means of a gauge Švicmiš. Conductivity value of the skin would then be interpreted by a game in a manner to vary the level of difficulty, so the player would be more comfortable.
In the first part of the diploma, I describe the physiological feedback loop, ways of measuring the conductivity of the skin, skin structure and the characteristic shape of the EDA signal after the stimulus.
In the second part, I described the programming of the game. I have described the computer game, the conductivity meter and the programming language in which the game is written. Then I described the way of reading the values in the program code itself and a method by which I have tested the game.
In the third part , I evaluate how Šviczid game worked with graphic presentation and described the problems that I have faced . The game was evaluated with usage of raw, sampled and filtered signal. Evaluation has shown that the game under certain conditions, it works well , and other conditions does not. In the end I made a general assessment and described possibilities of improvements .
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