The present thesis introduces the topic of digital storytelling, focusing on primary school pupils. The theoretical part explains what digital storytelling is, what are its positive features according to experts in different fields, and provides some basic instructions on how to design a digital story. Moreover, different tools are described. The ones used by professors for the testing of digital storytelling, and tools that I tested personally for the purposes of classroom use.
The thesis is divided into two empirical parts. The first part was carried out at the lower secondary school in Dolina pri Trstu under the mentorship of two professors. As a co-worker I had the opportunity to observe and help pupils in planning, acquiring multimedia material, and creating stories in Microsoft PowerPoint. The topic of the project was limited to time and space of the event. The story had to take place in school and the pupils had to finish their work by the end of the school day. The content of the story was entirely up to the pupils.
The second empirical example describes the attempt to use the mobile application Com-Phone Story Maker which was carried out with the help of professor Simon at the Simon Gregorčič Primary School in Kobarid. In this project the pupils worked under the professor's mentorship. The topics of their stories were related to the school sports day. Furthermore, reasons for choosing the above mentioned mobile application are given.
In the final part of the thesis, feedbacks of the pupils are presented. The goal of the survey was to get information on how pupils experienced this method of storytelling and their experience on working on computer at home. The pupils were asked to fill out a questionnaire on whether they liked this kind of activity, and if they had any troubles during their work and how did they solve them.
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