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Ogrodje za zaznavanje dihanja in predvajanje video posnetkov v okolju Unity
ID POGAČNIK, TILEN (Author), ID Marolt, Matija (Mentor) More about this mentor... This link opens in a new window

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MD5: 9B72B6F1314E93F7D3F97EB9F94E012C
PID: 20.500.12556/rul/a2aeee69-e012-442b-8a2b-fbc6bc46c586

Abstract
Dihalna vadba s tehniko izdiha skozi priprta usta ali Pursed lip breathing je dihalna tehnika, ki se uporablja pri zdravljenju bolezni dihal in odpravljanju stresa. Glavni cilj diplomskega dela je razvoj ogrodja za igralni pogon Unity, ki razvijalcem omogoča hitro in preprosto izdelavo poljubnih interaktivnih aplikacij za dihalno vadbo z uporabo tehnike izdiha skozi priprta usta. V ta namen je bil razvit algoritem za zaznavanje dihanja, njegova učinkovitost pa je bila pokazana s testiranjem. Razvito je bilo tudi orodje za predvajanje video posnetkov na mobilnih napravah. Obe orodji sta bili nato povezani v celoto, ki nam omogoča nadzor predvajanja video posnetkov z dihanjem v mikrofon. Velik poudarek je na medsebojni neodvisnosti obeh orodij, tako da se lahko uporabljata tudi ločeno, odvisno od potreb ciljne aplikacije.

Language:Slovenian
Keywords:Unity, zaznavanje dihanja, video predvajalnik, dihalna vadba
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2016
PID:20.500.12556/RUL-84962 This link opens in a new window
Publication date in RUL:08.09.2016
Views:1372
Downloads:941
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Secondary language

Language:English
Title:A framework for breathing detection and video playback in Unity
Abstract:
Pursed lip breathing is a breathing technique that is used for treatment of respiratory diseases and stress reduction. The goal of this thesis is the development of a framework for Unity game engine that allows developers to quickly and easily produce interactive applications for respiratory training using pursed lip breathing technique. For this purpose, an algorithm for breathing detection was developed and its efficacy has been shown with testing. A tool for video playback on mobile devices was also developed. Both tools were then integrated together, to allow us to control video playback by breathing into the microphone. Great emphasis is on the mutual independence of the two tools so that they can also be used separately, depending on the needs of the target application.

Keywords:Unity, breathing detection, video player, breathing exercise

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