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Navidezno resnični sistem za interakcijo z molekulskimi strukturami na osnovi Oculus Rift očal in globinskih senzorjev
ID PODLESNIK, TADEJ (Author), ID Peer, Peter (Mentor) More about this mentor... This link opens in a new window

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MD5: 4337C61B77FB107A6B0E6EE0719F549C
PID: 20.500.12556/rul/b276fa96-47d8-41e0-b094-28a643f88dac

Abstract
Cilj diplomskega dela je sistem za rokovanje z molekulskimi strukturami v navideznem svetu s pomočjo globinskih senzorjev. Uporabljena so bila 3D-očala Oculus Rift, senzorja Kinect in Leap Motion ter igralni pogon Unity. Razvite so bile štiri različice aplikacije. Osnovno različico, ki je uporabna brez senzorjev, za vsak senzor eno in še končno različico, ki združi vse prejšnje. Ena bolj očitnih ugotovitev je, da se več različnih senzorjev ne splača uporabiti skupaj, saj se med sabo motijo. Tako je bolje uporabiti samo en senzor in se temu bolj posvetiti.

Language:Slovenian
Keywords:Oculus Rift, Kinect, Leap Motion, Unity, navidezna resničnost, molekula, molekulsko modeliranje, vizualizacija, interaktivnost
Work type:Bachelor thesis/paper (mb11)
Organization:FRI - Faculty of computer and information science
Year:2016
PID:20.500.12556/RUL-81056 This link opens in a new window
Publication date in RUL:25.03.2016
Views:1054
Downloads:541
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Secondary language

Language:English
Title:Virtual reality system for interaction with molecular structures based on Oculus Rift and depth sensors
Abstract:
The main goal of this diploma thesis is developement of a system for interacting with molecular stuctures in virtual world with the help of depth sensors. We used Oculus Rift 3D glases, Kinect and Leap Motion sensors with Unity game engine. We developed four diferent versions of the aplication. The basic version without sensors, one version for each sensor, and the final version that combines all others. One of more obvious finding is that it is better not to use more sensors at the same time, because they interfere with each other. So it is better to use only one sensor and put more work into it.

Keywords:Oculus Rift, Kinect, Leap Motion, Unity, virtual reality, molecule, molecular modeling, visualization, interactivity

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