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Mobilna aplikacija za upravljanje turnirjev
ID ŠURK, ŠTEFAN (Author), ID Rožanc, Igor (Mentor) More about this mentor... This link opens in a new window

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MD5: 275D0706F410A49EF446222D2EEC1A43
PID: 20.500.12556/rul/8c82bcfb-bd60-4ab9-9a65-8dcd200b93a9

Abstract
Diplomska naloga predstavlja mobilno aplikacijo za upravljanje turnirjev. Ogledali smo si klasične razporeditvene sisteme: krožni, švicarski in izločilni sistem. Prednost krožnega sistema je pravičnost, vendar je časovno potraten. Švicarski sistem je ustrezen glede časa in pravičnosti. Njegova slabosti leži v vnaprej določenem poteku tekmovanja. Izločilni sistem je naključen in hiter a zaradi tega pade v pasti skupine smrti in lokacije ekip. Zaradi navedenih ugotovitev smo se odločili za uporabo kombiniranega sistema. Razvili smo mobilno aplikacijo za ustvarjanje, urejanje, brisanje in pregled igralcev, ekip, sistemov in tekmovanj. Med shranjevanjem tekmovanja se opravi žreb, ki se uporabniku pregledno prikaže. Med delom smo uporabili naslednje tehnologije in orodja: platforma Android, programska knjižnica SQLite, vgrajeno razvijalno okolje Android Studio 1.3.2, repozitorij izvorne kode Git. Med analizo realizacije smo si ogledali že obstoječe aplikacije in jih med sabo primerjali. Na obstoječih podatkih smo opravili primer uporabe.

Language:Slovenian
Keywords:turnir, turnirski sistem, mobilna aplikacija, android
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2016
PID:20.500.12556/RUL-81050 This link opens in a new window
Publication date in RUL:25.03.2016
Views:3431
Downloads:334
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Secondary language

Language:English
Title:Mobile application for tournament management
Abstract:
The thesis presents a mobile application for tournament managment. We took a glance at some classic tournament systems: Round-Robin, Swiss and Knockout System. The Round-Robin System advantage is fairness, but it's time consuming. Swiss System is time efficient and fair. His weakness lies with it's directed competition. Knockout System is random and fast, but falls into traps of the group of death and team location. According to listed foundings we decided to use a combined system. We developed a mobile application for creating, editing, deleting and showing players, teams, systems and tournaments. A draw is made during the saving tournament process that a user can see. During work we used the following technologies: Android platform, SQLite library, Android Studio 1.3.2 tool and Git repository. During realization analysis we took a look at existing applications and compared them with each other. On existing data we showed a use case scenario.

Keywords:tournament, tournament system, mobile application, android

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