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Domensko-specifičen jezik za izdelavo preprostih računalniških iger
ID ŠINKOVEC, GREGOR (Author), ID Rožanc, Igor (Mentor) More about this mentor... This link opens in a new window

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MD5: 2CBAEA112224BC8E92E779FD2F389F92
PID: 20.500.12556/rul/759e8dde-6ac3-4d9b-80b1-ebddb7b7bc89

Abstract
Diplomsko delo opisuje postopek razvoja notranjega domensko-specifičnega programskega jezika za izdelavo računalniških iger. Na grobo so predstavljeni domensko-specifični jeziki in njihova uporaba na področju programiranja in razvoja iger. V glavnem delu prikažemo osnovne korake za izdelavo preprostega igralnega pogona, nato pa se posvetimo implementaciji jezikovnih konstruktov v programskem jeziku Ruby, ki so potrebni za izdelavo našega domensko-specifičnega jezika. Uporaba narejenega jezika je prikazana na razvoju preproste igre Breakout. Izvedbo igre z domensko-specifičnim jezikom okvirno primerjamo z izvedbo v splošno-namenskem jeziku in izpostavimo še nekaj možnosti za nadaljni razvoj.

Language:Slovenian
Keywords:domensko-specifični jeziki, Ruby, JavaScript, razvoj računalniških iger
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2016
PID:20.500.12556/RUL-80636 This link opens in a new window
Publication date in RUL:25.02.2016
Views:4077
Downloads:490
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Secondary language

Language:English
Title:A Domain-Specific Language for the development of basic computer games
Abstract:
The thesis describes the method of developing an internal domain-specific programming language for the creation of computer games. We present a rough overview of domain-specific languages and their use in the field of computer programming and game development. In the the main part, we demonstrate the basic steps for the development of a simple game engine and then focus our attention on implementing some core language constructs in Ruby programming language that are required for the creation of our domain-specific language. We exhibit the use of the newly-created language by developing a simple Breakout game. Finally, we make a short comparison between the implementation with the domain-specific language and the implementation with a general-purpose language as well as point out some possibilities for further development.

Keywords:domain-specific languages, Ruby, JavaScript, computer game development

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