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"The world of Minecraft is cubic" : lego blocks for e-kids?
Trček, Franc (Author)

URLURL - Presentation file, Visit http://www.dlib.si/details/URN:NBN:SI:doc-KRJBN5J8 This link opens in a new window

Abstract
The text begins with a brief analysis of the development of cybersociology in Slovenia. It concludes that the field is particularly underdeveloped in the sphere of qualitative research of our everyday informatised lives, especially those of e-children. The author then provides a case study of player biographies of (pre)teen Minecraft players, using it as grounds to argue that the game is an important space of (pre)teen socialization and auto-creativity, limited only by the creative boundaries of this e-sandbox.

Language:English
Keywords:Cultural studies, igra, Kulturne študije, otroci, Sociologija, Sociology, Video games, Videoigre
Work type:Not categorized (r6)
Tipology:1.01 - Original Scientific Article
Organization:FDV - Faculty of Social Sciences
Year:2014
Publisher:Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani
Number of pages:str. 162-178, 190
Numbering:Letn. 51, št. 1
UDC:316.7:794-028.23
ISSN on article:0040-3598
COBISS.SI-ID:32562781 Link is opened in a new window
Views:536
Downloads:74
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Record is a part of a journal

Title:Teorija in praksa
Shortened title:Teor. praksa
Publisher:Visoka šola za politične vede
ISSN:0040-3598
COBISS.SI-ID:763652 This link opens in a new window

Secondary language

Language:Slovenian
Abstract:
Članek se začne s kratko analizo razvoja kibersociologije v Sloveniji, konča pa z ugotovitvijo, da je ta sfera raziskovanja premalo razvita na območju kvalitativnega raziskovanja vsakdanjega informacijskega življenja, še zlasti življenja otrok. Avtor nato poda študijo primera biografij mladih igralcev (otrok in mladostnikov) igre Minecraft, ki jo uporabi za argumentacijo teze, da je igra pomemben prostor socializacije in samoustvarjalnosti otrok in mladostnikov, ki je omejena izključno z ustvarjalnimi mejami tega e-peskovnika.


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