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Disorienting the logical : on the gestural poetics of video games
ID Egumenovska, Kristina (Author)

URLURL - Presentation file, Visit http://www.dlib.si/details/URN:NBN:SI:doc-2ASHN0S5 This link opens in a new window

Abstract
This paper presents an analysis of video games by focusing on the gaming process and its uniquely dynamic configuration (e.g. psychological/semiotic, aesthetic, and potentially political). It first explores the two major challenges that make a strong rationale for such a focus and then it goes on to define video games in reference to the question they formally share with calligraphic practice. Lastly, the paper considers the specific influence of manga, the Japanese comic art, on the (de)sign of video games as a way to further probe into their engaging semiotic dynamics. Formally and thematically, the analysis shows that video games are evocative of the way we engage with the world through the gestural regimes of language and imagination.

Language:English
Keywords:computer games, imagination, manga, poetics
Work type:Not categorized
Typology:1.01 - Original Scientific Article
Organization:FDV - Faculty of Social Sciences
Publisher:Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani
Year:2014
Number of pages:Str. 8-21, 186
Numbering:Letn. 51, št. 1
PID:20.500.12556/RUL-76910 This link opens in a new window
UDC:794-028.23:159.954.2
ISSN on article:0040-3598
COBISS.SI-ID:32560221 This link opens in a new window
Publication date in RUL:30.12.2015
Views:1250
Downloads:254
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Record is a part of a journal

Title:Teorija in praksa : revija za družbena vprašanja
Shortened title:Teor. praksa
Publisher:Visoka šola za politične vede, Visoka šola za politične vede, Visoka šola za sociologijo, politične vede in novinarstvo, Fakulteta za sociologijo, politične vede in novinarstvo, Fakulteta za družbene vede
ISSN:0040-3598
COBISS.SI-ID:763652 This link opens in a new window

Secondary language

Language:Slovenian
Abstract:
Članek poda analizo videoiger z vidika igralnega procesa in njegove unikatno dinamične konfiguracije (psihološko/semiotske, estetske, potencialno politične). Analiza se najprej posveti dvema glavnima izzivoma, ki se kažeta kot odločilni razlog za omenjeno osredotočenost analize, nato pa definira videoigre v razmerju do kaligrafskih praks, s katerimi si delijo isto formalno vprašanje. Nenazadnje, članek obravnava specifičen vpliv mange (japonske stripovske umetnosti) na obliko(vanost) videoiger in njihove semiotične dinamike. Formalno in tematsko analiza prikazuje, da videoigre povzemajo način, kako se spopademo s svetom skozi gestualni režim jezika in imaginacije.

Keywords:videoigre, domišljija, jezik, manga, poetika

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